Unreal Asset
Latest added
The Backrooms - Level 0: "The Lobby"
Free
Environments
Engine version
4.27
Download type
Asset Pack
File version
N/A
Registration required
Description
An Environment pack filled with modular walls, ledges, pillars, three types of ceilings, and a rug.
Not to be missed electrical outlet, cables, door frames, and two kinds of emergency doors with handles.
Asset Pack contains:
- Walls (1m, 2m, and 4m)
- Rug (2m, 0.5m)
- Ceiling with a large lamp and a small lamp
- Ledges (3 sizes)
- Wall ledges (3 sizes)
- Cables (4 types)
- Electrical outlet
- Door frame (Single and double door), with hinges
- Emergency door (Complete and separate)
- Decal grunge (5 types)
- Decal sign (3 types)
- Working door blueprints (Single and double)
- Modular lamp blueprint (Blinking and sound included)
- Sound of fluorescent buzzing (Not looped)
- Sound of fluorescent flickering (Looped)
- Customizable master materials
Hotfix:
- Variable renamed from "Push Right Handle" to "Push Right Bar"
Technical Details
Features:
- Low and medium-poly assets
- Blueprints
- PBR Materials
- Demo scene (40 x 40 m)
- Overview Scene
Collision: (Project Default), some have complex as simple. Cables and Electric outlet have no collision.
LODs: Yes, some have modified SmallProp
Scaled to Epic Skeleton: Yes
Number of Unique Meshes: 55
Vertex Count:
- Walls (min. 2 to the max. 20)
- Ceiling (min. 4 to the max. 995 - Large Lamp)
- Rug (min. 4 to the max. 6) | Vertex Paint Rug (min. 153 to the max. 289)
- Ledges (min. 10 to the max. 32)
- Cables (min. 1944 to the max 3501)
- Electrical Outlet (174 verts)
- Door Frames (Single - 288 verts, double - 512)
- Door (1552 verts)
Number of Materials and Material Instances: 23
Number of Textures: 80
Texture Resolutions:
- 4096 x 4096 (Default)
Texture resolutions can be resized in texture settings by modifying the LOD Bias.
Supported Platforms: Tested and developed on Windows 64-bit. It probably works on other platforms too.
Documentation: No
Important/Additional Notes:
- The Ceiling in Demonstration map is illuminated by a skylight
- Door and Door frames should be moved by 5 grid snap
- Decals are using DBuffer in Project Settings
Comments
Comments is not yet
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