September 25
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Ninja Starter - MoCap Pack

Ninja Starter - MoCap Pack

Free
Animations
Engine version
4.26
Download type
Asset Pack
Registration required
Description

30+ Ninja Motion Capture Animations.

INCLUDES: Kicking, Punching, Knock-Downs, Ducking, Rolling, Jumping to Platform, Standing, Walking, Turning, Star Throw & Transitions.

 

21 Animations, 6 Aim Offsets, Split Jump

All Root Motion and In-Place(IPC)

50 Total Animation Files.

 

REV. 2.7

  • All animations included as Root Motion and In-Place with IPC curves.
  • Combat Walk/Jog/Run
  • Star Throwing Animation - Shuriken model Included.
  • Turn Loops - Combat pivot left and right.
  • Aim Offsets - Look Up and Down.
  • Split Jump
  • Relaxed Stand matches "Mobility" Stand - For seamless integration with other MCO Animation Packs.
  • New "NJA" Prefix

Technical Details

  • Engine 4.15 - 4.xx
  • For Engine 4.14 and previous: - All FBX Source animation files are included and can be imported perfectly including IPC.
  • All animations included as Root Motion and In-Place with IPC.
  • Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
  • New Star Throw Animation - Shuriken skeletal mesh Included. NOTE: The Shuriken itself is NOT animated.
  • New "NJA" Prefix
  • Reference Pose is an "A".
  • “A” and “T” pose files included to change the default retarget manager stance.
  • Source Animation import and A/T Poses explained here: “A” POSE OR “T” POSE CONVERSION
  • "Relaxed Stand" now matches "Mobility Stand" - For seamless integration with other MCO Animation Packs.
  • High, Medium and Low Platforms static meshes included.
  • Archive of previous Version 1 Animations is included.
  • All animations are on the UE4 template skeleton with IK bones.
  • FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
  • A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.

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