Lost City - Bundle
https://www.fab.com/listings/9510d6b8-fe77-42d3-89d1-3f6dc1302b61
Pack your bags and head to the ancient ruins of the Lost City.
From fully customisable hero temple assemblies to detailed debris and tiled surfaces, every piece has been hand-sculpted for cinematic scene building and large-scale environment production.
What's Inside
Modular Character – fully rigged explorer with blueprint gear customisation
Static Posed Character – 7 static mesh poses ready for scene population
Mule – 7 pack animal variants for authentic expedition scenes
Hero Assemblies – large pre-built temple structures ready to drop into your scene
Modular Architecture – detailed building kit for custom layouts and compositions
Debris – rocks, rubble, and scattered props for dressing ruins and environments
Blueprint System
Randomize Gear for quick character setup
Gear toggles for head, weapons, bags, and accessories
Pose selection with preset poses
Machete position control (On Back / Hand)
Note
Not optimised for games: Assets are designed for cinematic scene building and large-scale environment production. Game use may require adjustments.
No animations included: Characters are rigged and posed. Animation retargeting may be required.
Example scenes: Artistic interpretations, may include background elements not included in the pack.
Mule not rigged: The mule is provided as static posed variants only.
Additional information
General Information
Ruins Character: Custom skeleton with FK Modular Control Rig, compatible with UE5 retargeting
Animated: No animations included
Note: Skeleton includes extra bones
Mule: Static asset, not rigged
Skeletal Meshes
Ruins Character built from individual skeletal mesh modules (body, head, gear, and accessories)
Note: Metahuman assets are not included
Static Meshes
7 posed Ruins Character static meshes
7 Mule static variants
Hero temple assemblies
Modular architecture pieces
90+ debris assets
Textures and Materials
Texture resolution up to 4096×4096
PBR materials optimised for UE5
Vertex Count
Ruins Character: modules 0.7K–33K, full character ~195K triangles
Hero Assemblies: ~93K–2M+ triangles
Modular Assets: ~300–24K triangles per piece
Debris: ~32–978 triangles
Other
Nanite enabled on opaque static meshes
Custom collision on static meshes
LODs not included



















