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Lost City - Bundle

Lost City - Bundle

Premium
Props
Engine version
5.0
Download type
Complete Project
File version
N/A
Registration required
Description

Pack your bags and head to the ancient ruins of the Lost City.

From fully customisable hero temple assemblies to detailed debris and tiled surfaces, every piece has been hand-sculpted for cinematic scene building and large-scale environment production.

 

What's Inside

  • Modular Character – fully rigged explorer with blueprint gear customisation

  • Static Posed Character – 7 static mesh poses ready for scene population

  • Mule – 7 pack animal variants for authentic expedition scenes

  • Hero Assemblies – large pre-built temple structures ready to drop into your scene

  • Modular Architecture – detailed building kit for custom layouts and compositions

  • Debris – rocks, rubble, and scattered props for dressing ruins and environments

 

Blueprint System

  • Randomize Gear for quick character setup

  • Gear toggles for head, weapons, bags, and accessories

  • Pose selection with preset poses

  • Machete position control (On Back / Hand)

 

Note

  • Not optimised for games: Assets are designed for cinematic scene building and large-scale environment production. Game use may require adjustments.

  • No animations included: Characters are rigged and posed. Animation retargeting may be required.

  • Example scenes: Artistic interpretations, may include background elements not included in the pack.

  • Mule not rigged: The mule is provided as static posed variants only.

 

Additional information

General Information

  • Ruins Character: Custom skeleton with FK Modular Control Rig, compatible with UE5 retargeting

  • Animated: No animations included

  • Note: Skeleton includes extra bones

 

  • Mule: Static asset, not rigged

 

Skeletal Meshes

  • Ruins Character built from individual skeletal mesh modules (body, head, gear, and accessories)

  • Note: Metahuman assets are not included

     

Static Meshes

  • 7 posed Ruins Character static meshes

  • 7 Mule static variants

  • Hero temple assemblies

  • Modular architecture pieces

  • 90+ debris assets

 

Textures and Materials

  • Texture resolution up to 4096×4096

  • PBR materials optimised for UE5

 

Vertex Count

  • Ruins Character: modules 0.7K–33K, full character ~195K triangles

  • Hero Assemblies: ~93K–2M+ triangles

  • Modular Assets: ~300–24K triangles per piece

  • Debris: ~32–978 triangles

 

Other

  • Nanite enabled on opaque static meshes

  • Custom collision on static meshes

  • LODs not included

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