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Procedural NPC Crowds Pro – Populate Massive Worlds With Smart, Living AI
Premium
Code Plugins
Engine version
5.6-5.7
Download type
Engine Plugin
File version (Premium)
3.1
Registration required
Only For Premium Users
Description
This plugin allows you to quickly and easily implement large-scale realistic crowd and pedestrian systems utilizing procedural behaviors with high performance.
With 100s of AI on screen at once you can create realistic worlds such as a large bustling city, it can be scaled up or down to fit any level or project.
Technical Details
Features:
- Highly optimized allowing 100s of AI on screen at once with high framerates(60-120+ FPS depending on scalability of plugin).
- Designed to be used with blueprints, and can be extended upon with your own functionality and behaviors.
- Utilizes behavior tree for customizability and optimization of NPC Behaviors.
- Included behavior tasks are written in C++ for fast execution.
- Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own with minimal logic needed.
- This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
- Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.
Code Modules:
- Pedestrian_System - RunTime
Number of Blueprints: 11
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: (Windows 64 bit, MacOS)
Supported Target Build Platforms: (Windows 64 bit, MacOS, iOS, Android)
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