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Shadow Unit - Modular Character Bundle

Shadow Unit - Modular Character Bundle

Premium
Characters
Engine version
5.5
Download type
Complete Project
File version
N/A
Registration required
Description

SHADOW UNIT, Operate in the Grey Zone.

Rules blur. Choices bite. This collection drops you into the quiet war where outcomes are decided by the ones you never see.

Built for Unreal Engine 5.5+, Shadow Unit delivers cinematic quality with full modular control for real time and pre rendered scenes.

 

What’s Inside

• Hero Character – FK rigged, 14 pose presets, ready for retargeting
• 42 Cinematic Poses – Designed for instant composition and storytelling
• Modular Carbine – 12 swappable setups with clean and field-tested stages
• Full Modular Wardrobe – 80+ parts including helmets, masks, vests, belts, and more
• Color & Wear Variations – Quick preset swapping for clean or battle-ready looks

 

Additional information

General Information
Rigged: FK rig based on the UE4 Mannequin skeleton, compatible with UE5 retargeting
Animated: No animations included
Facial Setup: Mouth bone and facial blend shapes

 

File Formats
Unreal Engine Ready: Drag and drop UE5 project with a clean folder structure
Blueprints: Customization and randomization for gear, colors, and tattoos for male characters only

 

Skeletal Meshes
• Modular character system with interchangeable outfit and gear parts
• Optimized for cinematic and real-time use
• 12 preset poses for quick composition, 6 available for the female character.
• Note: Metahuman assets are not included

 

Static Meshes

• 54 static posed character meshes for layout and shot dressing.

• Hero carbine with modular attachments, 12 rifle variants
• Pistol with and without magazine

 

Textures and Materials
• Texture resolution up to 4096×4096
• Optimised PBR materials for UE5 with clean and battle wear stages, multiple clothing color presets

 

Vertex Count
• Character: modules 1K–25K polygons, full character 250K–450K
• Carbine: modules 1K–25K, variants 80K–160K

 

Other
• Nanite enabled on opaque static meshes
• Custom collision per static mesh
• LODs not included

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