SICKA ORNATE
https://www.fab.com/listings/93ed5582-0ac5-40b0-96af-8ca735e5ef34
Unique and Ancient environment with a mixture of ancient, fantasy, and ornate designs.
From individual Bricks and rock slabs with different variations sculpted on each side to highly detailed ornate Vase, coins, Coffin or Cups to make your fantastical place or tell your own story of a lost and forgotten civilization with treasures and structures that experienced the passage of time.
Technical Details
Features:
- Hand Sculpted High Detail assets
- 144 unique mesh
- 2 Demo Map and 1 Studio Lighting Map (used for pictures provided)
- Modular and Semi-Modular assets
- Unified Texture And Material To match Any Project With a similar Aesthetic
- High-quality lighting with decent Optimization
- Volumetric Fog material for good Mood control over Material
- Clean UV Setup and UV Island packing
- Virtual Texture Ready (PTPOT, Correct Compression, Layered Texture Channel)
Number of Unique Meshes: 144
Collision: Yes (custom + automatically generated)
Vertex Count: source nanite (427~ 179K)
LODs: Nanite + 6 LODs (High Detail)
Particle System: 2 (Fire and Coin Fountain Spawn with collision Detection)
Number of Materials and Material Instances:
- 8 Materials
- 53 Material Instances
Number of Textures: 124
Texture Resolutions:
- 32x32 (1)
- 256x256 (5)
- 512x512 (1)
- 612x612 (1)
- 1024x1024 (1)
- 4096x4096 (115)
Supported Development Platforms:
Windows: Yes
Mac: No
Important/Additional Notes:
- since I got this question multiple times on my other assets I will put it here. If you get a weird Shadow when using Raytracing, it's an Engine bug and not the asset problem, you need to disable two-sided Geometry for Raytrace. Use the console command "r.RayTracing.Shadows.EnableTwoSidedGeometry 0" and it will fix it ( without " )



















