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SICKA ORNATE

SICKA ORNATE

Premium
Environments
Rating
Publish date
2026-04-23
Engine version
5.0
Download type
Asset Pack
Registration required
Description

Unique and Ancient environment with a mixture of ancient, fantasy, and ornate designs.

From individual Bricks and rock slabs with different variations sculpted on each side to highly detailed ornate Vase, coins, Coffin or Cups to make your fantastical place or tell your own story of a lost and forgotten civilization with treasures and structures that experienced the passage of time.

 

Technical Details

Features:

  •  Hand Sculpted High Detail assets
  • 144 unique mesh
  • 2 Demo Map and 1 Studio Lighting Map (used for pictures provided)
  • Modular and Semi-Modular assets
  • Unified Texture And Material To match Any Project With a similar Aesthetic
  • High-quality lighting with decent Optimization
  • Volumetric Fog material for good Mood control over Material
  •  Clean UV Setup and UV Island packing
  •  Virtual Texture Ready (PTPOT, Correct Compression, Layered Texture Channel)

 

Number of Unique Meshes: 144

Collision: Yes (custom + automatically generated)

Vertex Count: source nanite (427~ 179K)

LODs: Nanite + 6 LODs (High Detail)

Particle System: 2 (Fire and Coin Fountain Spawn with collision Detection)

Number of Materials and Material Instances:

  • 8 Materials
  • 53 Material Instances

Number of Textures: 124

Texture Resolutions:

  • 32x32 (1)
  • 256x256 (5)
  • 512x512 (1)
  • 612x612 (1)
  • 1024x1024 (1)
  • 4096x4096 (115)

Supported Development Platforms:

Windows: Yes

Mac: No

Important/Additional Notes:

  • since I got this question multiple times on my other assets I will put it here. If you get a weird Shadow when using Raytracing, it's an Engine bug and not the asset problem, you need to disable two-sided Geometry for Raytrace. Use the console command "r.RayTracing.Shadows.EnableTwoSidedGeometry 0" and it will fix it ( without " )

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