Procedural World Generator v1.2
Procedural World Generator is a set of tools to help you quickly create AAA environments.
Taking less time to build your world means more time to build your game! More than 250 scans of plants, surfaces, and 3D scans were used to create the environment.
You can reach realistic results easily and quickly with painting landscape. In addition, package contents include houses, roads, railways, electricity poles, traffic signs and barriers.
Procedural World Generator is designed based on the user-friendly "Landscape Layer" system, thus providing you with flexibility and ease of use.
We will continue to update Procedural World Generator. Over time, Procedural World Generator will become a huge environment package.
UPDATE NOTES:
Procedural World Generator v1.1:
Spring Season Added
Road Network System Added
Road Tunnels Added
PCG Remove Volumes Added
Landscape Patches (Spring Versions Added)
Snow Layer Added
Procedural World Generator v1.2:
Tropical Island Ecosystem Added
Tropical Plants Added (223 unique mesh)
New Landscape Material (Tessellation)
New Map (Island Map)
Voxelized Nanite Foliage (Only for 5.7)
FULL Notes: https://scanslibrary.gitbook.io/procdural-world-generator-ue5/roadmap
Planned Roadmap:
New Ecosystems (Arid Environment, Oak Forest, Broadleaf Forest, etc.)
New Maps (Templates & Ready to Use Maps)
Landscape Patches (Scanned Mountains)
Technical Details
Features:
Full Procedural Environment
Layer Based PCG Workflow
100% Scanned Assets
Optimized Materials
Up to 8K Texture
Nanite Meshes
5 Landscape Templates
12 Landscape Patches (Scanned Mountains)
Cable System (Pole & House)
Spline Blueprints ( Barriers, Fences, Rope Bridge etc.)
Procedural Slope Rocks
Roads -Railways
Dynamic Moss & Dirt Material
Scanned Plant Atlases
Scanned Rock and Tree Meshes
7 Landscape Layer
Level Props
Number of Static Meshes: 728
Number of Textures: 477
Number of Materials: 21
Number of Instance Materials: 151
Blueprints: 33
Required Plugins:
Procedural Content Generation Framework (PCG)
Procedural Content Generation Framework (PCG) External Data Interop
Procedural Content Generation Framework (PCG) Geometry Script Interop
Cable Component
Landscape Patch
Water System