Pivot Manager Tool (PMT)
Pivot Changer is a powerful Unreal Engine editor-only plugin that lets you change pivot points for Static Mesh assets and scene actors instantly, safely, and in bulk all while keeping their world transforms perfectly intact.
Whether you’re working on modular building systems, animation-ready props, doors, weapons, or highly complex levels, Pivot Changer eliminates the need for 3D DCC round-trips and gives you complete control directly inside Unreal Engine.
๐ญ Dual Operation Modes
Switch seamlessly between two workflows:
Actor Mode: Temporary pivot changes for level instances—perfect for testing.
Asset Mode: Permanent pivot changes for Static Mesh assets—ideal for final production.
๐ง Interactive 3D Pivot Preview (27 Points)
Visualize and set pivots using a fully interactive 3D viewport:
27 clickable pivot points (corners, edges, faces, center)
Real-time mesh preview
Hover highlighting & emissive markers
Rotate, zoom, click to select
โก One-Click Quick Presets
Includes presets like:
Center, Top, Bottom, Left, Right, Front, Back
Perfect for doors, walls, weapons, props, and modular pieces.
๐ฆ Batch Processing
Fix hundreds or thousands of assets in seconds with:
Adaptive batch sizing
Progress bar & cancel support
Automatic scene instance updates
๐ง Advanced Tools
Grid Snap (10/50/100 units)
Manual coordinate input (world & local)
Incremental pivot offsets
Copy/Paste pivot between actors
Align the pivot of multiple actors (to center or to the first selected)
๐งน Scene Cleanup Utility
Remove broken or missing mesh references with Orphaned Instance Cleanup.
Technical Details
Features:
Feature 1 – Dual Pivot Editing Modes
Pivot Changer allows you to adjust pivots non-destructively in Actor Mode or permanently in Asset Mode, with automatic instance updates and full undo/redo support.Feature 2 – Interactive 3D Preview with 27 Pivot Points
A custom 3D viewport displays your mesh with 27 clickable pivot points, hover highlights, camera navigation, and real-time transform previews for precise control.Feature 3 – Batch Processing & Advanced Utilities
Process hundreds of actors/assets at once with adaptive batching, use grid snap, manual input, copy/paste pivot, alignment tools, and orphaned instance cleanup.
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Module 1 – PivotChanger
Type: Editor
Description:
Primary plugin module. Handles UI, context menus, asset editing, actor conversion, batching, 3D preview system, and all internal logic.
Number of Blueprints:0
Number of C++ Classes:25
Network Replicated: (Yes/No) No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Linux: Yes
Supported Target Build Platforms: Windows
Mac,Linux,PlayStation,Xbox,Switch,Android,iOS,Windows
Documentation Link: https://docs.google.com/document/d/1SYbHh5IhkWsXjm-57Kr0E62XpXORI3FeseimISu78WE/edit?usp=sharing