Hyper Combat Framework v3
Add melee and ranged combat systems with full replication and clean modular structure. Includes combo attacks, hit reactions, weapon data, and extensible abilities.
Tested in real games. No code required. Scales to support basic AI and PvP logic.
Use it in Action RPGs, PvE, Co-op Shooters, or Survival games.
Key features:
Ranged:
Firearms
Pistol
Rifles
Shotguns
Sniper Rifle
Bows
Bow and arrow
Melee
One Handed weapons
Sword Normal
Sword Light
Dagger
Spear
Two handed Weapons
Blade
Staff
Hammer
Dual Wield
Dual Hatchet
Dual Sword
Dual Sword Light
Dual Heavy Weapon
Throwables
Grenade
Flashbang (without post process flash, that should be done via n advanced attribute manager via state effects)
Smokebom
Throwing knife
Spear (Including melee of spear)
Defense:
Block with current weapon like a sword
Dual wield Shield with sword
Misc:
Fists
Torch (For Light, no combat, is optional)
Advanced Locomotion Framework
This system includes Hyper's advanced locomotion framework for everything that is combat related. I've ported the Lyra framework to blueprints and based the framework on it.
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper v3 modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Technical details
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper's Modular Templates
Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
Verified buyers unlock forums for bug reports, data models, and peer help
Extensive Blueprint comments explain both how and why
Numbers
1 Example map
1 core Component
Plugins
Common UI
Documentation: https://gamesbyhyper.com/docs/