GBWEngine - Complete ARPG Game System. Full-Feature ARPG Development Framework.
GBWEngine - Complete ARPG Development Framework for Unreal Engine.
A production-grade ARPG development solution with visual editors, accelerating prototyping and full-cycle development.
Hello everyone, long time no see! I'm back with an exciting announcement about a brand new version of PH (Powerful Hit).
PowerfulHit is now renamed GBWEngine—a complete ARPG game development framework designed to revolutionize how developers create action-packed RPG experiences. What truly sets GBWEngine apart is its brand new modern visual editor tool, offering an intuitive, drag-and-drop interface that surpasses all other ARPG game plugin products on the market.
To our original PH users: I want to sincerely apologize for my long disappearance and any frustration it may have caused. I’m truly sorry for the inconvenience. As a token of appreciation for your patience and loyalty, you can now access the current GBWEngine product and all its future updates completely free of charge.
Welcome to the next generation of ARPG development—welcome to GBWEngine!
βοΈ Core System FeaturesοΌ
π’ 1. Comprehensive ARPG Attribute System
- 52 Base Character Attributes across five categories:
- Consumable Attributes: Health, Mana, Rage, Stamina.
- Offensive/Defensive Attributes: 8-dimensional damage, bonus damage, and resistance (Physical/Magic/Bleed/Poison/Ice/Fire/Electric).
- Resistance Attributes: 7-dimensional resistance (Tenacity, Sanity, Bleed, Poison, Ice, Fire, Electric) – triggers corresponding negative status when depleted.
- Performance Attributes: Critical rate, critical damage, attack speed, movement speed, jump height, dodge distance, midair dodge count, fall damage/death thresholds.
- Special States: Invincibility, attack uninterruptibility, attack indefensibility.
- 55 Regeneration Attributes:
Each consumable attribute and resistance supports 5 regeneration modes: fixed/max-ratio per second, fixed/max-ratio/attack-damage-ratio on hit.
- Attribute Scaling System:
Level progression (customizable per-level curves),
stat-point allocation (Vitality, Magic, Strength, etc.),
gear modifiers, and dynamic Buff effects.
π 2. Complete Inventory System
- Item Categories: Equipment, Ammo, food, medicament, materials, key items, sundries, avatar cosmetics.
- Rarity System: Four-tier item rarity grading.
- Economy System: Built-in currency and trading logic.
- Item Effect Configuration:
- Food/medicament support instant effects (e.g., health restoration) and persistent Buffs (e.g., defense boost).
- Buffs support time-based stacking, effect-based stacking, no stacking, and cooldown for consecutive usage.
- Visual Editor: All configurations use a graphical, WYSIWYG editor.
βοΈ 3. Modular Equipment System
- Character Slots: Left/right weapon, head, body, hands, legs, three accessory slots.
- Weapon Set Switching: Supports three weapon sets for rapid in-game switching.
- Appearance Adaptation: Gear visuals adapt to different character models.
π 4. Intuitive Locomotion System
- Actions Supported: Movement, jumping, dodging, wall-jumping, vaulting.
- Visual Configuration: All actions configured via graphical editor with animation setup.
π§© 5. Action Module & Ability System
- Module Switching: Supports different action modules based on weapon types.
- Ability Graph Editor:
- Directed graph-based WYSIWYG editor for arbitrary action derivation.
- Each action contains an animation-node-based directed graph for performance/effect customization.
- Supports action unlocking and enhancement for designing combat systems from beginner-friendly to mastery-depth.
βοΈ 6. Deep Combat System
- Attribute-Driven: Combat depth enhanced by comprehensive attribute system.
- Hit Detection: Traditional weapon-swing detection and custom trajectory/range detection.
- Hit Reactions: Interrupt, knockback, launch, stagger, drag, Stun.
- Interrupt Mechanics: Attack parry, guard break, mutual clash reactions.
- Perfect Actions: Special state handling (e.g., counterattack) for perfect Defenses/dodges.
- Execution System: Customizable triggers for high-interaction combat moments.
- Full Visual Configuration: All combat parameters set via graphical editor.
π€ 7. Production-Ready AI System
- Out-of-the-Box: Pathfinding, target search, patrol systems.
- Behavior Graph: Complex AI logic configured via simple settings.
π 8. Actor & Item Spawning System
- Directly place AI/interactive items in scenes with configurable respawn logic (immediate, delayed, or no respawn).
π οΈ 9. Interactive Actor System
- Supports custom interaction logic (e.g., switches, treasure chests, UI menus).
πΎ 10. Save & Fast Travel System
- Save points with fast travel between them.
- Supports Actor state recording (for quests, narratives, etc.).
π₯οΈ 11. Ready-to-Use UI Framework
- Includes main menu, options menu, in-game menu, HUD, and scene UI implementations.
βοΈ 12. Runtime Game Settings
- Graphics: Resolution, fullscreen/windowed, anti-aliasing, shadows, reflections.
- Camera: Distance, FOV, damping speed, height offset, post-process materials, third-person/TopDown toggle, auto-targeting, character orientation, target camera styles.
- Display: Text language, font size, UI color schemes.
- Controls: Key mapping configuration for keyboard/mouse and controller (via settings interface).
π οΈ 13. Auxiliary Systems
- Text Localization System
- Map & Portal Management
- UI Customization
- Combat Messaging: HUD/scene display support.
- Impact Feedback: Contextual effects (scratches, smoke, sparks, blood, sound, freeze-frame, shake).
- Buff Effects: Scene visuals for Buff types (e.g., shield).
- Combat Camera: Third-person/TopDown switching with action-game-optimized cinematography.
π Core Value Proposition
- Zero Foundation Work: Production-ready ARPG framework eliminates boilerplate system development.
- Rapid Iteration: All features configured via visual editors, drastically reducing development cycles.
- Focus on Creativity: Immediate focus on level design, narrative, and core gameplay innovation.
π Get Started Today
GBWEngine delivers an end-to-end solution for ARPG development, accelerating your vision from prototype to release!
Technical details
Core Features:
Attribute System: 52 base attributes (consumables, offense/defense, resistances, performance, special states) + 55 regeneration attributes. Scaling via level curves, stat points, gear, dynamic Buffs.
Inventory & Equipment: 8 item types (weapons, ammo, food, potions, materials, cosmetics) with 4 rarity tiers. Gear: 7 slots (dual-wield + 3 sets), model-adaptive appearances.
Combat & Actions: Attribute-driven deep combat, custom hit detection, hit reactions (knockback/launch), perfect defense/parry. Weapon-based action modules, skill graph editor for directed-graph action trees.
AI & Scene Tools: Pathfinding, patrols, behavior graph. Scene spawn logic (AI/items), interactive Actors (traps/chests).
Supporting Systems: Save points, fast travel, persistent Actor states. Runtime settings (graphics/camera/controls). Text localization, impact effects (blood/sparks), Buff visual feedback.
Technical Stats:
Blueprints: 35 (Not mandatory, only used for demo display)
C++ Classes: 115
Network Replicated: Not in current version (planned)
Supported Platforms: PC, Xbox One, Xbox Series X, PS4, PS5, MacOs