Flexible Directional Menu
https://www.fab.com/listings/f50b5cd2-940b-467c-842c-069b4896e0ca
A modular, data-driven directional equipment & action menu system for Unreal Engine.
Flexible Directional Menu (FDM) is a highly modular and data-driven menu system designed for directional (cross-style) equipment and action selection — inspired by modern AAA titles.
Unlike classic radial wheel menus, FDM is built around directional navigation, container-based slot groups, and data-driven layouts, making it ideal for games that require fast, precise, and tactile item or ability selection.
It is not just a UI widget — it is a flexible, extendable system designed to integrate seamlessly into real game architectures.
Whether you are building a tactical shooter, an action RPG, or a survival game, FDM gives you a modern, professional directional menu with full control over structure, behavior, and visuals.
Features:
Directional Menu System
Cross-style navigation instead of a radial wheel — perfect for D-Pad, controller-first UX.Example Item & Inventory System
It comes with a sample item and inventory system to explain how the integration will be done.Fully Data-Driven Architecture
Layouts, slots, spacing, animations, sounds, and behaviors are configured through Data Assets — no hardcoded layouts.Modular & Decoupled Design
Component-based logic, independent widgets, and interface-driven integration allow you to use only the parts you need.Event-Driven Communication
Inventory & Ability System Agnostic
Works with any inventory, item, or ability system — just provide metadata via interfaces.Runtime Editing & Reordering
Add, remove, move, and swap entries dynamically at runtime.Easy Integration
Drop-in Actor Component with Blueprint-friendly APIs and example integrations.Highly Customizable UI
Customize:Slot size and spacing
Animations and interpolation speeds
Sound feedback
Styles and visuals
Technical details
Features:
Directional Menu System
Example Item & Inventory System
Fully Data-Driven Architecture
Modular & Decoupled Design
Event-Driven Communication
Inventory & Ability System Agnostic
Runtime Editing & Reordering
Easy Integration
Highly Customizable UI
Number of Blueprints: 26
Number of Widget Blueprints: 16
Number of Textures: 55 (18 equipment / action icons, 5 slot background, 16 screenshots for demo room, 5 input action icons for gamepad and 11 textures for character mesh.)
Number of Materials: 12 (just 3 of them created by the seller, the rest is used by example third person character and demo room)
Number of Material Instances: 13 (just 3 of them created by the seller, the rest is used by example third person character and demo room)
Number of Skeletal Meshes: 1 (Epic's example third person character mesh)
Number of Static Meshes: 30 (all of them belongs to the example level and demo room)
Input: Gamepad, Keyboard
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Linux: Yes
Documentation Link: https://fdm.furkankursav.com
Important/Additional Notes: Demo Room can be found at Content/FlexibleDirectionalMenu/Demo/Levels



















