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Flexible Directional Menu

Flexible Directional Menu

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Blueprints
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Engine version
5.7
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Asset Pack
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N/A
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Description

A modular, data-driven directional equipment & action menu system for Unreal Engine.

Flexible Directional Menu (FDM) is a highly modular and data-driven menu system designed for directional (cross-style) equipment and action selection — inspired by modern AAA titles.

Unlike classic radial wheel menus, FDM is built around directional navigation, container-based slot groups, and data-driven layouts, making it ideal for games that require fast, precise, and tactile item or ability selection.

 

It is not just a UI widget — it is a flexible, extendable system designed to integrate seamlessly into real game architectures.

Whether you are building a tactical shooter, an action RPG, or a survival game, FDM gives you a modern, professional directional menu with full control over structure, behavior, and visuals.

 

Features:

  • Directional Menu System
    Cross-style navigation instead of a radial wheel — perfect for D-Pad, controller-first UX.

  • Example Item & Inventory System
    It comes with a sample item and inventory system to explain how the integration will be done.

  • Fully Data-Driven Architecture
    Layouts, slots, spacing, animations, sounds, and behaviors are configured through Data Assets — no hardcoded layouts.

  • Modular & Decoupled Design
    Component-based logic, independent widgets, and interface-driven integration allow you to use only the parts you need.

  • Event-Driven Communication

  • Inventory & Ability System Agnostic
    Works with any inventory, item, or ability system — just provide metadata via interfaces.

  • Runtime Editing & Reordering
    Add, remove, move, and swap entries dynamically at runtime.

  • Easy Integration
    Drop-in Actor Component with Blueprint-friendly APIs and example integrations.

  • Highly Customizable UI
    Customize:

    • Slot size and spacing

    • Animations and interpolation speeds

    • Sound feedback

    • Styles and visuals

 

Technical details

Features:

  • Directional Menu System

  • Example Item & Inventory System

  • Fully Data-Driven Architecture

  • Modular & Decoupled Design

  • Event-Driven Communication

  • Inventory & Ability System Agnostic

  • Runtime Editing & Reordering

  • Easy Integration

  • Highly Customizable UI

 

Number of Blueprints: 26

Number of Widget Blueprints: 16

Number of Textures: 55 (18 equipment / action icons, 5 slot background, 16 screenshots for demo room, 5 input action icons for gamepad and 11 textures for character mesh.)

Number of Materials: 12 (just 3 of them created by the seller, the rest is used by example third person character and demo room)

Number of Material Instances: 13 (just 3 of them created by the seller, the rest is used by example third person character and demo room)

Number of Skeletal Meshes: 1 (Epic's example third person character mesh)

Number of Static Meshes: 30 (all of them belongs to the example level and demo room)

Input: Gamepad, Keyboard

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

  • Linux: Yes

 

Documentation Link: https://fdm.furkankursav.com

Important/Additional Notes: Demo Room can be found at Content/FlexibleDirectionalMenu/Demo/Levels

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