
Ultimate Game Ready Character and Enemy AI
Take your game to the next level with this Game Ready asset, including all you need to build a fully hack and slash game, katana or samurai type of game, or maybe an action game with a compelling story!
In this pack, you'll find a fully functional Player Character with unique abilities and an integrated Damage system featuring HP, MP, Skill, and invisibility bars, which can help you create a really nice stealth game!
Additionally, this pack includes various types of enemy AI, such as Mage Enemies, Ranged Enemies, and Melee Enemies, each with unique abilities like teleportation, fireball throwing, weapon shooting, or sword fighting. Each Enemy AI comes with its own behavior tree and EQS (Environment Query System), allowing you to customize their behavior as you see fit or make them more aggressive or friendly for your game!
I'm looking forward to seeing the cool things you can create with this pack!
ADVANCED ENEMY AI
Includes basic AI behaviors such as attacking, pathfinding, strafing, and patrolling. They utilize Behavior Trees and EQS to behave. I've added 5 types of enemy AI: Mage AI, Melee AI, Long Ranged AI, Melee Spinning AI, and Ranged AI. With these variations, you are never limited to one enemy and one skill hit; you can customize them as you like and create more from the base enemy!
Health System & Health Bars
Both player and Enemy AI have their own health bar with a functional damage system! For a cool effect, I added floating damage in-game showing the damage amount the player makes to the enemy.
Weapons
The player can carry 2 weapons; I added a sword and a staff (stick), but you can customize and add your own and create more weapons from the weapon base!
Widget and HUD
Player and enemy each have separate widgets for HP, MP, and other skills. Additionally, there are more widgets in-game for the grappling points and a basic menu to provide a starting point for creating a menu!
VFX
The project comes with some cool effects for the sword, including a trail effect. Additionally, there's an effect for the blink skill, one for blood, and another for the speed flash. All effects are made in the project using the Niagara System!
Technical Details
Showcase Demo :
https://youtu.be/mtE69svAeRY
Documentation :
https://drive.google.com/file/d/1IPjRtT4Q4S7snYr40u4qydLQ73PTyQA_/view?usp=sharing
For support and documentation please join discord server
https://discord.gg/BWrAq8bXab
On Discord, you will find any help you need. I will assist and support you anytime regarding the project!
Number of blueprints : 25
Input : Keyboard , Mouse
Network Replicated: NO
Supported Development Platforms :
Windows : YES
Mac : NO









