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Shinobi Girl Akane

Shinobi Girl Akane

Premium
Characters
Engine version
4.27
Download type
Asset Pack
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Description

Shinobi Girl Character.

✦ Key Features

 

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Easy Color Change

 

Polycount ┆ The Character does not have LOD system

 

Shinobi Girl Akane

🈯️ Faces 61152 ❎ Tris 112892 ✳️ Verts 69348

 

Shinobi Girl Akane Cat / Neko

🈯️ Faces 81616 ❎ Tris 153764 ✳️ Verts 105138

 

Shinobi Girl Akane Nude

🈯️ Faces 43143 ❎ Tris 77902 ✳️ Verts 49782

 

Rig is based on the Epic Skeleton (UE4) with additional bones

 

The main bones hierarchy has remained untouched

It was made in Maya without plugins and does not have controls

You can apply physics to different parts

 

The model is compatible with my previous releases as soon it shares the same skeleton.

I will update my previous releases to the UE5 skeleton over time.

 

Tested with various animations

 

    Lyra Starter Game

    Game Animation Sample Project

    Advanced Locomotion System v4

    Standard 3rd person animations

    Female Interactions Animations

    Mocap Library

    ARLS + Horse Animset

    Succubus AnimSet

    Valley of the Ancient

    Close Combat: Swordsman

 

Blendshapes

 

Perfectly calibrated 52 ARKit Blendshapes.

Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.

 

Can be used for Live Stream facial animations

LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

 

Different Outfits and Modularity

 

The model is completely modular!

Remove or add any part. Or if you want, take clothes off completely

Body texture is censored. The uncensored texture can be requested

Adult parts are not modeled and do not have morphs or a rig. It’s a texture

 

To avoid body intersection through clothes, the body is sliced into pieces

Pieces that are beneath the clothes must be turned off or hidden

By doing that, you reduce the polycount!

Weapon is not included

 

⚡️ And more!

 

⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts

 

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

 

⚔️ 4K Textures

🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Armor

🌟 Textures are packed for better optimization

 

⚔️ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included

 

Technical Details

Features:

  • Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change of any part
  • Different outfits

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1

 

Vertex counts of characters:

 

Number of Materials and Material Instances: 62

Number of Textures: 100

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1duEO2g06iEn96VKX4T5NibA6vs0CL9HNtw3hoggctCA/edit?usp=sharing

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