
Post Apocalyptic Abandoned Coffee Shop Drive Thru
An abandoned Drive-Thru Coffee Shop in a Post-Apocalyptic setting.
The environment uses a modular workflow, so you can easily make new layouts. This project includes everything pictured (Excluding Characters). Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Features:
- Over 190 Mesh Assets
- Over 310 Textures
- Channel Packed Metalness / Roughness / Ambient Occlusion
- Use of Layered Materials for architectural assets
- Modular construction and design
- Consistent Lightmap UVs
- Cinematic Post Processing
- Vertex paint setup for Architecture
- Fully detailed models
Texture Sizes:
- 4096 (42)
- 2048 (201)
- 1024 (41)
- 512 (18)
- 256 (13)
Triangle & Vertex Counts:
Overall Scene Triangle Count: 4715287
Highest Asset Vertex Count: 42106
Lowest Asset Vertex Count: 6
Average Asset Vertex Count: 1573
CC0:
T_ArtPrintA_A / T_CanvasPictureA_A / T_FramedPictureA_A / T_FramedPictureB_A / T_PhotoPanelA_01_A contain royalty free images downloaded from https://unsplash.com/
Additional Stats:
Scaled to Epic skeleton: Yes
Collision: Simple Collison On Nearly All Props
Vertex Count: NA
LODs: No but easily generated using Unreal's LOD generator tool
Number of Meshes: 191
Number of Materials and Material Instances: 146 Materials (23 Master / 98 Instances / 25 Material Functions)
Number of Textures: 315
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows / Mac / PS4 / Xbox
Documentation:
All documentation can be found here: https://www.notion.so/UE4-Post-Apocalyptic-Abandoned-Coffee-Shop-Drive-Thru-8a1d01be90224bb39a076f61b8a833a1









