
Multiplayer Damage and Health System
The MHS is built as a Blueprint component for easy integration and is fully modular, allowing you to customize health, damage and death behavior to perfectly match your game.
๐ฅ Fully Replicated
The system is fully replicated, ensuring it functions correctly in multiplayer and syncs perfectly across all players.
โค๏ธ Health System
Supports modular health, damage types (including elemental), critical hits and custom death logic.
๐ฅ Damage System
Works with any projectile or damage source. Handles hit zones, multipliers and integrates with impact VFX/SFX and UI.
๐ Death and Ragdoll System
Ragdoll physics, cleanup logic and can be extended with your own behavior (respawn, loot drop, etc.).
๐ฏ Critical Hit System
Supports headshots and custom hit zones with critical damage logic, VFX feedback and full replication.
๐งช Damage Types
Integrate fire, ice, lightning, kinetic or your own custom damage types.
๐ Damage Feedback UI
Includes example widgets and logic for displaying hit markers, damage numbers and status effects.
๐งฉ Compatible with:
Multiplayer Shooter System (MSS)
Any actor with health logic needs
Technical Details
Skeleton
Rigged: Yes
Equipped with epic skeleton: Yes
If attached to Epic skeleton, bones included IK: Yes
Animations
Animated: Yes
Number of animations: 15
Meshes
Skeltal Meshes: 1
Static Meshes: 3
Blueprints
Blueprints: 17
Interfaces: 5
Function Library: 7
Textures
Number of textures: 42
Texture resolutions: 2x2, 32x32, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096
Materials
Master Material: 7
Material Instances: 28
FX
Particles: 13
Platforms
Windows: Yes
Mac: Yes









