September 25
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Multiplayer Damage and Health System

Multiplayer Damage and Health System

Premium
Blueprints
Engine version
5.0
Download type
Complete Project
Registration required
Only For Premium Users
Description

The MHS is built as a Blueprint component for easy integration and is fully modular, allowing you to customize health, damage and death behavior to perfectly match your game.

๐Ÿ‘ฅ Fully Replicated

  • The system is fully replicated, ensuring it functions correctly in multiplayer and syncs perfectly across all players.

 

โค๏ธ Health System

  • Supports modular health, damage types (including elemental), critical hits and custom death logic.

 

๐Ÿ’ฅ Damage System

  • Works with any projectile or damage source. Handles hit zones, multipliers and integrates with impact VFX/SFX and UI.

 

๐Ÿ’€ Death and Ragdoll System

  • Ragdoll physics, cleanup logic and can be extended with your own behavior (respawn, loot drop, etc.).

 

๐ŸŽฏ Critical Hit System

  • Supports headshots and custom hit zones with critical damage logic, VFX feedback and full replication.

 

๐Ÿงช Damage Types

  • Integrate fire, ice, lightning, kinetic or your own custom damage types.

 

๐Ÿ“Š Damage Feedback UI

  • Includes example widgets and logic for displaying hit markers, damage numbers and status effects.

 

๐Ÿงฉ Compatible with:

  • Multiplayer Shooter System (MSS)

  • Any actor with health logic needs

 

Technical Details

  • Skeleton

  • Rigged: Yes

  • Equipped with epic skeleton: Yes

  • If attached to Epic skeleton, bones included IK: Yes

 

  • Animations

  • Animated: Yes

  • Number of animations: 15

 

  • Meshes

  • Skeltal Meshes: 1

  • Static Meshes: 3

 

  • Blueprints

  • Blueprints: 17

  • Interfaces: 5

  • Function Library: 7

 

  • Textures

  • Number of textures: 42

  • Texture resolutions: 2x2, 32x32, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096

 

  • Materials

  • Master Material: 7

  • Material Instances: 28

 

  • FX

  • Particles: 13

 

  • Platforms

  • Windows: Yes

  • Mac: Yes

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