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Multiplayer Damage and Health System

Multiplayer Damage and Health System

Free
Blueprints
Rating
Publish date
2025-09-17
Engine version
5.0
Download type
Complete Project
Registration required
Description

The MHS is built as a Blueprint component for easy integration and is fully modular, allowing you to customize health, damage and death behavior to perfectly match your game.

๐Ÿ‘ฅ Fully Replicated

  • The system is fully replicated, ensuring it functions correctly in multiplayer and syncs perfectly across all players.

 

โค๏ธ Health System

  • Supports modular health, damage types (including elemental), critical hits and custom death logic.

 

๐Ÿ’ฅ Damage System

  • Works with any projectile or damage source. Handles hit zones, multipliers and integrates with impact VFX/SFX and UI.

 

๐Ÿ’€ Death and Ragdoll System

  • Ragdoll physics, cleanup logic and can be extended with your own behavior (respawn, loot drop, etc.).

 

๐ŸŽฏ Critical Hit System

  • Supports headshots and custom hit zones with critical damage logic, VFX feedback and full replication.

 

๐Ÿงช Damage Types

  • Integrate fire, ice, lightning, kinetic or your own custom damage types.

 

๐Ÿ“Š Damage Feedback UI

  • Includes example widgets and logic for displaying hit markers, damage numbers and status effects.

 

๐Ÿงฉ Compatible with:

  • Multiplayer Shooter System (MSS)

  • Any actor with health logic needs

 

Technical Details

  • Skeleton

  • Rigged: Yes

  • Equipped with epic skeleton: Yes

  • If attached to Epic skeleton, bones included IK: Yes

 

  • Animations

  • Animated: Yes

  • Number of animations: 15

 

  • Meshes

  • Skeltal Meshes: 1

  • Static Meshes: 3

 

  • Blueprints

  • Blueprints: 17

  • Interfaces: 5

  • Function Library: 7

 

  • Textures

  • Number of textures: 42

  • Texture resolutions: 2x2, 32x32, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096

 

  • Materials

  • Master Material: 7

  • Material Instances: 28

 

  • FX

  • Particles: 13

 

  • Platforms

  • Windows: Yes

  • Mac: Yes

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