Hyper Slot based Inventory V3
Classic grid inventory with simple drag-and-drop for Unreal Engine projects.
The Slot-Based Inventory System delivers a clean, modular implementation of grid-based inventories. It’s perfect for players who prefer classic slot interaction without spatial constraints. Lightweight and multiplayer-ready, this system brings simplicity and modularity to the core.
🧩 Can Also Be Extended to Jigsaw & List Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.
Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:
🧩 Switch to Jigsaw Inventory
🧾 Switch to List-Based Inventory
🔧 Get the Crafting, Vendor, Hotbar & Loot Extension
You can mix inventory types per actor — for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.
Just drag and drop the desired component, and the correct UI and logic will apply automatically.
No code required. Fully replicated. 100% modular.
🧰 Features:
Grid inventory with customizable rows and columns
Drag-and-drop logic with stack splitting and combining
Pickup items
Re-spawning items
Includes storage container support
Item Decay
Clean UI design built for expansion
Fully replicated for multiplayer use
Works with all V3-compatible modules
Extendable with crafting, vendors, hotbar, lootchests
Can be extended to jigsaw and or list based types
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper v3 modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Technical Details
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper's Modular Templates
Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
Public Documentation📑, YouTube🎥, and Discord available
Verified buyers unlock forums for bug reports, data models, and peer help
Extensive Blueprint comments explain both how and why
Numbers
1 Example map
1 core Component
Plugins
Common UI
Documentation: https://gamesbyhyper.com/docs/