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Hyper Slot based Inventory V3

Hyper Slot based Inventory V3

Premium
Blueprints
Engine version
5.5
Download type
Complete Project
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Only For Premium Users
Description

Classic grid inventory with simple drag-and-drop for Unreal Engine projects.

The Slot-Based Inventory System delivers a clean, modular implementation of grid-based inventories. It’s perfect for players who prefer classic slot interaction without spatial constraints. Lightweight and multiplayer-ready, this system brings simplicity and modularity to the core.

🧩 Can Also Be Extended to Jigsaw & List Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.

Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:

  • 🧩 Switch to Jigsaw Inventory

  • 🧾 Switch to List-Based Inventory

  • 🔧 Get the Crafting, Vendor, Hotbar & Loot Extension

You can mix inventory types per actor — for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.

Just drag and drop the desired component, and the correct UI and logic will apply automatically.

No code required. Fully replicated. 100% modular.

🧰 Features:

  • Grid inventory with customizable rows and columns

  • Drag-and-drop logic with stack splitting and combining

  • Pickup items

  • Re-spawning items

  • Includes storage container support

  • Item Decay

  • Clean UI design built for expansion

  • Fully replicated for multiplayer use

  • Works with all V3-compatible modules

  • Extendable with crafting, vendors, hotbar, lootchests

  • Can be extended to jigsaw and or list based types

 

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

 

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

 

Why Hyper?

  • Hyper v3 modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

 

Technical Details

  • Future-proof design with ongoing updates

  • Clean, well-documented Blueprints with clear naming

  • Scalable systems for hobby to AAA-scale productions

  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)

  • Fully network-replicated for multiplayer support

  • Built for cross-platform use (tested on Windows)

  • Modular, component-based (drag-and-drop integration)

  • Data-driven setups using DataTables where applicable

  • Blueprint-only implementation where practical

  • Optimized for performance in multiplayer and large worlds

  • Trusted by developers across indie to large productions

 

Hyper's Modular Templates

Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

 

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available

  • Verified buyers unlock forums for bug reports, data models, and peer help

  • Extensive Blueprint comments explain both how and why

 

Numbers

  • 1 Example map

  • 1 core Component

 

Plugins

  • Common UI

 

Documentation: https://gamesbyhyper.com/docs/

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