Banner December 25
Tops of the season
Latest added
Generic Inventory System - The most flexible multiplayer Inventory framework.

Generic Inventory System - The most flexible multiplayer Inventory framework.

Free
Code Plugins
Engine version
5.6-5.7
Download type
Engine Plugin
Registration required
Description

The Generic Inventory System (GIS) is a robust and versatile Unreal Engine 5 plugin meticulously crafted for game developers.

Whether you aim to create a inventory system, equipment management, construction framework, or farming mechanics, GIS empowers you to swiftly construct intricate inventory structures.

 

Think of it as a set of expertly designed "building blocks," allowing you to assemble a resource management system tailored to your game's unique needs.

 

🤔Why Choose GIS?

  • Simplicity and Accessibility: Easy to use, even with zero coding experience 💡

    • No need for C++ mastery—GIS offers exceptional Blueprint support. 

    • Most configurations can be completed directly in the editor, enabling designers to contribute effortlessly.

    • It also supports both Blueprint and C++ extensions to cater to diverse development needs.

  • Data-Driven Flexibility: Define items with ease 📊

    • Manage item data using DataAssets—adding or modifying items is as simple as a few configurations.

    • Build attribute systems with GameplayTags, ensuring default item properties and instance states are clear at a glance.

  • Comprehensive Features: Everything you need ⚙️

    • Equipment System: Independent yet seamlessly integrated with inventory, perfectly managing wearables, weapons, amulets, and more.

    • Crafting and Upgrading: Customize recipes and enhancement logic to bring more fun and challenges to players.

    • Save and Load: Effortlessly save and restore item data, ensuring persistent game progress.

    • Network Support: Fully compatible with UE5 multiplayer systems, with real-time synchronization of inventory and trade data, fostering rich social interactions.

  • Modular Design: Exceptional scalability 🧩

    • Built on an MVC architecture (Item Definition = Model, Item Instance = Controller, Physical Representation/UI = View), offering a clear structure.

    • It serves as a foundation for other systems (e.g., construction or farming), preventing redundant development. 

    •  Provides a concise yet powerful API for seamless item management (create, read, update, delete).

  • Performance-Oriented: Optimized for networking 🚀

    • Core code is written in C++, deeply leveraging UE5’s advanced features (e.g., FastArraySerializer, PushModel).

    • Continuous performance optimization ensures a smooth experience in both single-player and multiplayer environments.

 

🎯Who Is GIS For?

Whether you’re a seasoned developer or a UE5 novice, GIS is here to assist:

  • Game Developers: Rapidly build inventory systems, save time, and focus on core gameplay.

  • Game Designers: No coding required—use data-driven customization for items and rules to craft engaging experiences.

  • Indie Developers: Even with limited resources, GIS helps you efficiently implement backpacks, shops, and other features to deepen gameplay.

  • UE5 Learners and Enthusiasts: Dive into practical case studies to quickly grasp UE5 and understand inventory system logic.

  • Developers Seeking Flexibility and Performance: GIS isn’t a rigid template but a modular framework with superior performance, empowering you to expand freely.

 

✨What Sets GIS Apart?

  • Not a One-Size-Fits-All Template: GIS offers a flexible framework, allowing you to combine elements as needed rather than forcing predefined solutions.

  • Focused on Inventory Essentials: Free from extraneous content, keeping the system lightweight and efficient.

  • Sample Project: Includes comprehensive learning project to help you get started and inspire further innovation.

 

Technical details

Features:

  • Cross-platform UI based on CommonUI

  • SmartObject and GameplayAbilities based player interaciton system.

  • Grid/List based Inventory UI.

  • Data asset based Item data management system with polymorphic support.

  • Polymorphic Inventory Collection System for different inventory logic.

  • Object and Actor based Equipment System.

  • Loot System.

  • Currency System.

  • Pickup && Dropper System.

  • Shop System.

  • Crafting System(Coming in next version).

  • Serialization(Save&&Load) System.

  • And much more...

Code Modules:

  • GenericInventorySystem(Runtime)

  • GenericInventoryEditor(Editor)

Number of Blueprints:100+ (including ui component library,interaction blueprint abilities, inventory related widgets etc.)

Number of C++ Classes: 131 (66 header files, 65 cpp files.)

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes

Supported Target Build Platforms:

  • Windows

  • Linux

  • Android

 

Documentation: https://www.yuewu.dev/en/wiki/rXr7NkHCpt75LlfaCcZX8

Comments
Comments is not yet
Add Comment
Only for Premium users
Other interesting assets