Hyper Mesh to Icon Creator v3
Convert meshes into clean inventory icons with lighting, backgrounds, rotation, and transparency.
Fully local and fast. No Photoshop or render queue needed.
Ideal for any game with inventory, vendors, or UI.
Perfect in combination with our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.
Key Features
This system comprises the following core features:
Generate Icon Textures from Static or Skeletal Meshes
Save and Load your current configurations quicker generation
Use a Datatable to configure which items you want to show in the icon generator and use shortcuts to toggle between meshes
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper v3 modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Technical Details
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper's Modular Templates
Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
Verified buyers unlock forums for bug reports, data models, and peer help
Extensive Blueprint comments explain both how and why
Numbers
1 Example map
1 core Component
Plugins
Common UI
Documentation: https://gamesbyhyper.com/docs/