
Ancient Statues v1 - Colossals
This is first complete and animated character, it took me quite some time, but it is done and I am quite happy with the results, and very proud especially after all I had to deal with.
I think I outdid my self considering my previous levels of knowledge, I also did a few unnecessary things like 70 (as of now the number is 93) animations and a couple blendspaces, but I wanted to see my character come to life and I wanted to see how my animations will look in action, after all this is my first and I wanted to be special (and mostly to see what didn’t work or looked as planned and fix it).
The idea for this character came from my other project I am working, which is a modular ancient kingdom with Aztec, sci-fi, forgotten temple, alien, old gods themes and why trying to make that I got to this statue. I am quite happy with the fact that when you play with the coloring the theme can go from ancient Aztec to Egyptian.
Now I do intend to do more and a bit more complex after I am done with this one. I do have plans also for something a bit different - the Aztec god Kukulkan and eventually release an environment asset - the modular ancient kingdom.
Technical Details
Features:
- characters are set and ready to be tested
- multiple character designs and highly customizable
- cloth simulation and cloth set up done - the cloth of the characters has 4 lods
- modular body parts and cloths + one combined character (this does not include the assets in the legacy folder)
- 71 animations + 22 variations with small changes
- high quality textures - 4k
- project comes with extra items : mesh pedestal and 2 types of axes (one has cloth ,which comes also set up but without lod set up and one axe without the cloth)
- compatibility with other projects of mine - more information in the compatibility video
- comes already retargeted to UE mannequin
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 93 (71 animations + 22 variations with small changes )
Animation types (1 Root Motion/ 92 In-place):
Number of characters: 16 Skeleton Meshes
Vertex counts of characters: for the modular parts - from 1108 to 13 206; combined meshed (non modular) - 27 331
Number of Materials: 3
Number of Material Instances: 32
Number of Textures: 18
Texture Resolutions: 4096; 1024; 2048
Supported Development Platforms:
Windows: (Yes)
Documentation: guide video above









