Ships and Rocks
Ships vehicles.
- 2 levels - environment and overview map. Make sure to check out the overview one for descriptions of the features!
- Over 190 meshes (including 5 Blueprints), 123 materials, all of them are parametric, 1 particle system plus bonus trailer soundtrack.
- Chinese Junk, 2 merged galleons with rigging & animations, sails with simple baked animations, sails with cloth simulation, 9 segments of the modular galleons (in the map you can move entire segments and align sterns, bows and middles, creating 9 combinations of the ships (snapping 500 and world coordinates to move them). Two ships are merged and animated (5 animations). Ships remove water from interior (check the overview map or my YT tutorial), realistic water material with 4 types of waves
Technical Details
Features:
- merged galleons (G1 and G2) - animations
- Chinese Junk
- 9 segments of the modular galleons
- wreck
- 192 props: anchors, steering wheels, sails with cloth simulation and sails with pre-baked animations (idle, strong wind, furling), boats, foliage (bushes, flowers, water plant, bamboo, grass), rocks (several types), coral reef meshes, wooden assets (barrel, trims, posts, masts...), fishing nets, cannon, glass spheres, ropes, metal grates and more,
- 123 materials (56 materials, 60 Instances, 4 decals) - parametric, some allow for vertex painting (like ships hull),
- 5 Blueprints: Assets emitting light and spline rope.
- 1 particle system: Bubbles
- 208 Textures (Texture sizes: 256-4k.)
Scaled to Epic skeleton: Yes, tested with the "3rd person game" project
Collision: Yes, mostly custom, some rocks use generated collision.
Vertex Count: Medium, Optimized tessellation for water and terrain,
LODs: Several assets have LOD's (rocks, cannons, barrels, foliage, planks, boats, reef assets)
Number of Meshes: 192
Number of Materials: 123
Number of Textures: 208
Additional Notes: Sails use cloth simulation but for better optimization you can now use the sails that have pre-baked animations! Custom value of the depth pass (stencil number 253) removes the water from the interior of the ship - see the overview map as an example.
To enable the water removing go to the edit/project settings/Engine-Rendering/Postprocessing/Custom Depth-Stencil Pass and enable with stencil!