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Scifi Arctic Biome

Scifi Arctic Biome

Premium
Environments
Engine version
5.6
Download type
Complete Project
Registration required
Description

Transform your project with a massive 16km² sci-fi arctic wilderness built from the ground up for Unreal Engine 5.

This pack supports all of the latest features like Nanite, Lumen, Virtual texturing, World Partition and Procedural Content Generation.

 

PCG biome system offers control for rock and foliage layers, helping to create rocky, arctic planet surfaces. All of this is easily controlled with landscape layers making it easy to create diverse biomes tailored to your project’s unique aesthetic.

 

Jumpstart your project with a fully configured 16km² demo level, set up to take advantage of World Partition and a landscape with three different layers, distance based macro details, rock slope mask, virtual texturing and landscape grass support. Provided environment controller helps to control the time of day so you can create scenarios that fit your project. Water blueprints help to add more varied areas.

 

Foliage assets and materials are utilizing pivot painter data that allows to simulate multi layered wind and character interaction. Emissive layers will bring more details to life during night. You will also get a multi use, advanced rock material that makes it possible to control multiple layers, micro/macro details, color variations, automatic dirt formation etc. Distant planet material contains various layers for atmosphere, clouds, emissive layers, micro/macro maps and even water. This combined with the space material allows to easily add interesting night skies.

 

All of the materials in this pack are using parent materials that makes it easy to do global changes. Pack also comes with a 1st/3rd person example player that showcase features like foliage interaction.

 

Technical details

Features:

  • Vast 16km² example environment included with World Partition

  • Library of 154+ different assets for creating environments

  • Data asset based PCG biome system to speed up level creation process

  • Advanced materials for rocks and distant planets

  • Interactive foliage assets with parameterized visual control

  • Environment controller with time of day control

  • First/third person example player to showcase various features

 

Number of Blueprints: 11

Number of Unique Meshes: 154

Collision: Yes, automatically and manually generated

Vertex Count: 1k - 1,5M depending on asset

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 94

Number of Textures: 229

Supported Development Platforms:

Windows: Yes

Documentation: https://docs.google.com/document/d/12yUjwA4RvFRL0t_dgGbYzyPHnMsAbrvzDNrzSKkqqIw/edit?tab=t.0#heading=h.nx19nrsdk37u

 

Important/Additional Notes: Download free test build (link in the documentation). Enable Procedural Content Generation Framework (PCG) in your Plugins in order to use the example level.

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