Scifi Arctic Biome
Transform your project with a massive 16km² sci-fi arctic wilderness built from the ground up for Unreal Engine 5.
This pack supports all of the latest features like Nanite, Lumen, Virtual texturing, World Partition and Procedural Content Generation.
PCG biome system offers control for rock and foliage layers, helping to create rocky, arctic planet surfaces. All of this is easily controlled with landscape layers making it easy to create diverse biomes tailored to your project’s unique aesthetic.
Jumpstart your project with a fully configured 16km² demo level, set up to take advantage of World Partition and a landscape with three different layers, distance based macro details, rock slope mask, virtual texturing and landscape grass support. Provided environment controller helps to control the time of day so you can create scenarios that fit your project. Water blueprints help to add more varied areas.
Foliage assets and materials are utilizing pivot painter data that allows to simulate multi layered wind and character interaction. Emissive layers will bring more details to life during night. You will also get a multi use, advanced rock material that makes it possible to control multiple layers, micro/macro details, color variations, automatic dirt formation etc. Distant planet material contains various layers for atmosphere, clouds, emissive layers, micro/macro maps and even water. This combined with the space material allows to easily add interesting night skies.
All of the materials in this pack are using parent materials that makes it easy to do global changes. Pack also comes with a 1st/3rd person example player that showcase features like foliage interaction.
Technical details
Features:
Vast 16km² example environment included with World Partition
Library of 154+ different assets for creating environments
Data asset based PCG biome system to speed up level creation process
Advanced materials for rocks and distant planets
Interactive foliage assets with parameterized visual control
Environment controller with time of day control
First/third person example player to showcase various features
Number of Blueprints: 11
Number of Unique Meshes: 154
Collision: Yes, automatically and manually generated
Vertex Count: 1k - 1,5M depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 94
Number of Textures: 229
Supported Development Platforms:
Windows: Yes
Documentation: https://docs.google.com/document/d/12yUjwA4RvFRL0t_dgGbYzyPHnMsAbrvzDNrzSKkqqIw/edit?tab=t.0#heading=h.nx19nrsdk37u
Important/Additional Notes: Download free test build (link in the documentation). Enable Procedural Content Generation Framework (PCG) in your Plugins in order to use the example level.