Latest added
Runtime Audio Importer (MetaSound)

Runtime Audio Importer (MetaSound)

Premium
Code Plugins
Engine version
5.3-5.6
Download type
Engine Plugin
Registration required
Only For Premium Users
Description

Advanced runtime audio processing plugin for Unreal Engine with MetaSound support.

ℹ️ Note: If you have the regular RuntimeAudioImporter plugin installed, please remove it before installing the MetaSound version.

 

Transform your game's audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control - handle all your runtime audio needs with a single solution.

 

Technical Details

Key features:

 

📥 Runtime Audio Processing:

  • Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms

  • Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory

  • Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay

  • Real-time Transcoding: Convert between formats dynamically

  • Automatic Format Detection: Smart recognition from file extension or data analysis

 

🎯 Specialized Sound Wave System:

  • Imported Sound Wave: Runtime-imported audio with full playback control

  • Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming

  • Capturable Sound Wave: Real-time audio device capture with speech detection and VAD

 

⚡ Advanced Runtime Features:

  • Voice Activity Detection (VAD) with precise speech boundary detection

  • Real-time microphone capture with automatic platform permissions

  • Dynamic audio streaming with optimized buffer pre-allocation

  • Zero-copy audio data sharing for parallel playback

  • Runtime sample rate conversion and channel remixing

  • PCM data access and manipulation in real-time

  • Audio metadata extraction at runtime

  • Directory scanning for audio files

  • MetaSounds integration support (UE 5.3+)

  • Pixel Streaming audio capture capabilities

  • Pre-imported sound assets support

 

🛠️ Technical Capabilities:

  • Cross-platform runtime support across all UE platforms

  • Complete Blueprint and C++ runtime API coverage

  • Runtime memory management and optimization

  • Comprehensive error handling for runtime operations

 

Technical Details

Features:

  • Fast transcoding speed

  • Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis, OGG Opus and BINK

  • Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32

  • Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc

  • Automatic detection of audio format

  • Audio streaming functionality

  • Audio capturing from input devices (eg microphone), including within Pixel Streaming context

  • Voice Activity Detection (VAD)

  • Exporting a sound wave to a separate file of buffer

  • Pre-imported sound assets

  • No static libraries and external dependencies

  • Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)

 

 

Comments
Comments is not yet
Add Comment
Please register
Other interesting assets