
ReScatter
A lot of you are using it to scatter objects physically in your map.
It has been downloaded more than 200,000 times.
I know it feels good working with it, and sometimes it messed up your maps, but I learned my lessons, and made a totally new one using the new Unreal interactive UI framework and Chaos Physics, and it doesn't change your object's state while using it.
Now I am so thrilled to announce ReScatter 1.0.
Now it is a robust and modern looking tool, it also has a few new features, such as scattering objects in a shape volume like sphere, cube, circle, and even on a spline curve.
You can save your reference meshes and brush settings as a preset and use them later.
It also supports Unreal's Undo Redo system.
Hope you enjoy Rescatter and support me with this one as well.
Technical Details
Features:
Scatter meshes in your map physically using a brush tool
Fill a Volume (Sphere, Box, Circle) with meshes and drop them physically in your map
Drop meshes along a spline curve physically in your map
Transform, stack, and pull objects in the map physically to make it looks better
Code Modules:
ReScatter (Editor)
Number of Blueprints: 0
Number of C++ Classes: 15
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Target Build Platforms: All
Documentation Link:
https://drive.google.com/file/d/1-6ZeVH5GXcJdavKQyoo8tY1ewGrFh57k/view?usp=drive_link









