Post-Industrial Environment
This environment kit is intended to provide artists with every resource necessary to quickly construct detailed game worlds that hold up to today's graphical standards.
The modular components are designed for versatility and multiple use cases are demonstrated in the example maps. Every asset is created utilizing both traditional real-time workflows as well as photogrammetry. The pack also includes Blueprint tools to assist with the placement of the included static mesh assets.
Technical Details
Features:
- Includes complete modular building set, with 11 fully assembled residential and industrial building Blueprints, as well as some additional facade details.
- Includes a Blueprint tool to speed up sidewalk mesh placement
- Includes a Blueprint tool to place wire splines procedurally
- Includes multiple vertex paint materials.
- 2 complete demo maps and an overview map.
- Includes multiple photoscanned POM decals
- Includes multiple photoscanned tiling materials
Number of Unique Meshes: 98
Collision: Yes, primarily auto-generated, using custom where necessary
Vertex Count: 4 to 83,217
LODs: Yes
Number of Materials and Material Instances: 127
Number of Textures: 276
Texture Resolutions: 4096x4096, 2048x2048, 1024x1024, 512x512, 4096x346, 151x91, 704x1300, 1696x305, 1x1
Supported Development Platforms:
Windows: Yes
Mac: No
Important/Additional Notes:
Several material instances in this package require the user to apply vertex paint to the mesh in order to appear correctly.
An alpha masked modification of an image(https://pixabay.com/photos/new-york-skyline-new-york-city-city-668616/) by Michael Pewny under a public domain license is included in this pack, for use as a matte in the demo maps.
This pack was last updated on 3/17/21, improving lightmaps and fixing collision on several meshes.