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PBL Database

PBL Database

Premium
Code Plugins
Engine version
5.5-5.7
Download type
Engine Plugin
Registration required
Only For Premium Users
Description

The PBL Database is a toolbox that helps you understand and use the Physically Based Lighting workflow.

By gathering all the resources needed, it's an all-in-one solution and an opportunity to learn how light behaves in real life. This plugin will not create the lighting for you (like Ultra Dynamic Sky) but rather give you the tools to do it in the most realistic way possible.

 

Requirements

PBL Database requires two Unreal plugins to be activated: EditorScriptingUtilities and HDRIBackdrop.

 

Features

  • Access in Engine to a growing database of physically accurate lighting data (lux, cd/m², lm and EV100) with sampling notes and proof (pictures & videos of the sampling environment, light meter and sky).

  • Everything in one place, everything in Engine.

  • Sorting of the data based on multiple modifiers: Unit, Location (Outdoors or Indoors) and Type of Data (Artificial or Natural Light).

  • A lighting scenario selector with two parameters (i.e. cloud coverage and time of day) that provides the exact data you’re looking for.

  • A description panel showing the definition based on your modifiers selection and tutorial feature within the UI to ease the learning process.

  • External resources (useful cheat sheets, relevant links) at the palm of your hand.

  • The Edit mode to apply directly the right values on the right actors in your scene and iterate within the given range.

  • The Sunny 16 rule and its derivatives with a possibility to dynamically change one of the two camera settings to fit your needs.

  • The Camera Settings Convertor: a tool to understand the relationship between Shutter Speed, Aperture and EV100 and find the best camera settings for your scene.

  • A Light Temperature convertor to find the right RGB color for your emissive.

 

Technical Details

Code Modules:

  • PBL_Database (Editor)

  • CopyToClipboard (Runtime)

  • ProjectSettings (Editor)

Number of Blueprints: 14

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

  • Mac: No

Supported Target Build Platforms: Win64

Documentation Link: https://docs.google.com/document/d/1REGyoQ5nwy__YqddtXO8F1Ko6XdGOv-FJk8F2vqmR3U/edit?usp=sharing

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