Unreal Asset
Latest added
Ninja Pro - MoCap Pack
Free
Animations
Engine version
5.1
Download type
Asset Pack
File version
N/A
Registration required
Description
219+ Ninja Motion Capture Animations.
177 Animations, 39 Aim Offsets, Split Jump
388 Total Animation Files.
UPDATE: REV. 2.7
• Root Motion and In-Place with IPC curves.
• 69 New Animations and Transitions
• Extensive Animation Tweaks, Fixes and Optimizations.
• New revised Combat Pose - Arms forward beckoning and ready for a fight.
• New Combat and Relaxed Walk/Jog/Run w/Backpedals
• New Crouch/Crouch Walks
• New Star Throwing Animations - Shuriken model Included.
• New Turn Loops - Combat pivot left and right.
• New Aim Offsets - Look in all directions.
• New Split Jump
• Relaxed Stand now matches "Mobility" Stand - For seamless integration with other MCO Animation Packs.
• New "NJA" Prefix
Technical Details
- Engine 4.15 - 4.xx
- For Engine 4.14 and previous: - All FBX Source animation files are included and can be imported perfectly including IPC.
- All animations included as Root Motion and In-Place with IPC.
- Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
- New Star Throw Animations - Shuriken skeletal mesh Included. NOTE: The Shuriken itself is NOT animated.
- New "NJA" Prefix
- Reference Pose is an "A".
- “A” and “T” pose files included to change the default retarget manager stance.
- Source Animation import and A/T Poses explained here: “A” POSE OR “T” POSE CONVERSION
- "Relaxed Stand" now matches "Mobility Stand" - For seamless integration with other MCO Animation Packs.
- High, Medium and Low Platforms static meshes included.
- Archive of previous Version 1 Animations is included.
- All animations are on the UE4 template skeleton with IK bones.
- FBX source files are also included as single Take animations on the UE4 template skeleton. They are in “\Project\Source\FBX\” (not visible in the editor).
- A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the HIK rig.
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