MMPTS 2.5
There's everything from an inventory, to looting, added merchant, high quality voice lines, PVE, environmental triggers, new zombies, AAA style 3d art, animation improvement, movement pace improvements, and much more.
This is a heavy update and a lot has been changed. Of course, most of this kit has unfinished systems so it's not really production-ready at the moment. What has been laid down is the foundation so this will require a few more iterations to marry all of the systems together.
5.7 itself has created some new bugs as well like multi-threading issues so I need to work those out as well.
New Features/Changes
Upgrade to 5.7.1
Brand new AAA quality environment with art you can use for your game
2 New Demo Levels
High quality lighting & post processing example
Performance optimizations
AAA quality assets
Enhanced ambient sound design
Added blueprints for playing distant ambient sounds (ie: gunshots, dogs barking, rats squeaks, etc.)
Added foley and other player sfx
Environmnet event triggers (ie: rats running by, etc.)
merchant system (buying only for now, selling and trading will be added in the next update)
merchant voice system (random voice lines for idle and interaction)
inventory system (grid style inventory)
Enter/exit shelter system & open world exploration
Loot storage crate in shelter
New AAA quality zombie animations
Improved respawn system
Added HUD and Inventory UI widgets
Improved player camera movement to feel more stable
Improved over-the-shoulder camera view
Aiming now forces walking
Jog can be used as sprinting for tighter environments
Added "walk zone" system for force walking (mainly for tight interiors)
Added replication for PVP and Co-op
New additive character overlay for more realistic posture while armed
Improved weapon/aim shoulder switching
Zombies use active ragdolls for hit reactions
Fixed bugs:
Fixed sound attenuation for footsteps
Fixed sound concurrency for weapon firing sfx
Aim offset fixed for rifles (by now forcing walk)
Orient Rotation To Movement
Fixed bug where you can initiate a slide while jumping
Fixed shotgun shells not working
Framerate issue caused by sniper scope blueprint (temporary fix, system needs to be remade)
Camera distance mode notification/Scroll-Wheel Camera View Switcher
Fixed bug where you can switch weapons after death
Synty sniper scope issue
Fixed bug where AI can't aim up
Fixed fingers for Rifle overlay
Flashlight should be hidden when we're holding a rifle or shotgun. This remains because the only solution is weapon flashlights but I do not have an attachment system yet.
Looting & Random loot generation system
Slightly improved sliding functionality
Added base for throwable items (grenades, ammo, droppable items)
Added grenades
New interaction system with weapon pickups
Removed corrupted files
Fixed build errors
Added vehicle & helicopter demo UI
Added Synty, UE4, and UE5 skeleton support with demo character blueprints
Updated controls widget in DefaultLevel
Added flashlight overlay
Fixed orient rotation towards movement
Fixed visual bug for when rapidly trying to switch weapons
Fixed error where final ammo clip was not being loaded correctly
Fixed sprint tracking, sprinting while shooting fix, and sprinting effects while standing still
Added force feedback while shooting (gamepad vibration)