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Mark And Execute

Mark And Execute

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Blueprints
Rating
Publish date
2026-04-25
Engine version
5.7
Download type
Asset Pack
Registration required
Description

One of the coolest mechanics in 3rd person games is slowing the time, marking the targets and executing them in a few seconds and this package provides everything what you need.

Cool Bolt Action Rifle with both weapon and character animations, basic sfx, vfx and components

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Technical Details

Features:

  •  Slowing time, marking targets and executing them in order.
  •  Example usage in 3rd person character with animations
  •  Rigged 3D model of Realistic Bolt Action Rifle
  • Example sound effects, particles and UI

 

Number of Blueprints: 9

 

CONTROLS

KEYBOARD + MOUSE

Moving: W-A-S-D

Looking: Mouse

Jump: Space

Aim: Hold Right Mouse Button

Fire: Left Mouse Button (while aiming)

Toggle Execution Mode: Middle Mouse Button (while aiming) or Caps Lock

Mark For Execute: Q (while aiming and execution mode is active)

Execute Targets: Left Mouse Button (when there is any target)

 

GAMEPAD

Moving: Left Stick

Looking: Right Stick

Jump: Gamepad Face Button Bottom (X for PS, A for Xbox)

Aim: Hold Left Trigger

Fire: Right Trigger (while Aiming)

Toggle Execution Mode: Right Thumbstick Button (while aiming)

Mark For Execute: Right Shoulder (R1 for PS, RB for Xbox)

Execute Targets: Right Trigger (when there is any target)

 

 

 

Details for Weapon

 

Number of Unique Meshes: 2

Collision: Yes - custom

Vertex Count: 7344

LODs: No

Number of Materials and Material Instances: 18

Number of Textures: 54

Texture Resolutions: 8192x8192

Animated: Yes

Number of Animations: 4 (2 for weapon and 2 for character)

Rigged to Epic Skeletons: UE5 skeletons only

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

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