Mark And Execute
https://www.fab.com/listings/e0364d02-1c8a-4f76-9891-903a0a1f7b6b
One of the coolest mechanics in 3rd person games is slowing the time, marking the targets and executing them in a few seconds and this package provides everything what you need.
Cool Bolt Action Rifle with both weapon and character animations, basic sfx, vfx and components
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Technical Details
Features:
- Slowing time, marking targets and executing them in order.
- Example usage in 3rd person character with animations
- Rigged 3D model of Realistic Bolt Action Rifle
- Example sound effects, particles and UI
Number of Blueprints: 9
CONTROLS
KEYBOARD + MOUSE
Moving: W-A-S-D
Looking: Mouse
Jump: Space
Aim: Hold Right Mouse Button
Fire: Left Mouse Button (while aiming)
Toggle Execution Mode: Middle Mouse Button (while aiming) or Caps Lock
Mark For Execute: Q (while aiming and execution mode is active)
Execute Targets: Left Mouse Button (when there is any target)
GAMEPAD
Moving: Left Stick
Looking: Right Stick
Jump: Gamepad Face Button Bottom (X for PS, A for Xbox)
Aim: Hold Left Trigger
Fire: Right Trigger (while Aiming)
Toggle Execution Mode: Right Thumbstick Button (while aiming)
Mark For Execute: Right Shoulder (R1 for PS, RB for Xbox)
Execute Targets: Right Trigger (when there is any target)
Details for Weapon
Number of Unique Meshes: 2
Collision: Yes - custom
Vertex Count: 7344
LODs: No
Number of Materials and Material Instances: 18
Number of Textures: 54
Texture Resolutions: 8192x8192
Animated: Yes
Number of Animations: 4 (2 for weapon and 2 for character)
Rigged to Epic Skeletons: UE5 skeletons only
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows