Lyra x GASPALS 1.1 x Mover
With this update, the project covers what I had in mind when I started and establishes great foundations for what comes next.
GASPALS 1.1 has been integrated into the Lyra project.
This update is mostly about laying the groundwork for more complex gameplay going forward, with the core systems now properly in place in C++.
Here's what's new:
GASPALS Updates:
GASPALS 1.1 is now fully integrated with all camera perspectives; Third Person, First Person, Top Down and Side Scroller.
Camera Perspective Input : F
The weapon targeting system has been updated to cover all camera perspectives.
The reticle now follows the mouse cursor in Top Down and Side Scroller modes.
Top Down and Side Scroller targeting behave differently depending on whether you're using a Gamepad or Mouse.
Here's a non-exhaustive list of the most important features:
Overlay System with Bodies, Equipment and Poses.
First Person System with Rendering, Procedural Animations and Control Rig ADS.
Camera System with Third Person, First Person, Top Down, Side Scroller. All with different styles pre-configured.
Ragdoll System with getup animations that also communicates with the camera system to select which perspective we want during ragdoll.
Equipment System that can serves as a base to build-upon or can be replaced with a more complete Inventory System.
Traversal System that traces dynamically for geometry and that now also works smoothly in First Person.



















