Hyper Scalable Interaction System v3
Add plug-and-play interaction to any actor with support for prompts, progress bars, conditions, and network replication.
Used in chests, doors, NPCs, items, switches, and more. Fully compatible with keyboard, mouse, or gamepad.
No code required. Works in Adventure, RPG, Co-op, and Simulation games.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Key features
Interact with any object in the world.
Implemented in an abstract way so you can use it easily on any system without any problem.
Dynamic interact icons (E key)
Shows dynamic interact text (Hold E to X)
Shows interactable in radius so they can be found easily. Handy for when in a Forrest or in the dark.
Predefined interaction types like Interact, Toggle, Grab
Works easily via interfaces
Advanced logic options: e.g. Turn these off and these on when button is down. Optional reverse.
Many advanced examples
Clickable buttons
Toggle buttons
Intractable Pull Chain
Intractable Crank
Intractable Switch/Lever
Doors and fireplaces
Intractable Lights
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper v3 modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Technical Details
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper's Modular Templates
Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
Verified buyers unlock forums for bug reports, data models, and peer help
Extensive Blueprint comments explain both how and why
Numbers
1 Example map
1 core Component
Plugins
Common UI
Documentation: https://gamesbyhyper.com/docs/