Hyper Menu and Gamepad System v3 [CommonUI]
Add polished menus and full gamepad support to any project instantly.
Includes tabbed layouts, tooltips, sliders, and input remapping.
Supports keyboard, mouse, and controllers. Fully modular, clean, and multiplayer-aware.
Key Features
This comprehensive system comprises the following core features:
Profesional UI
Fully gamepad Compatible and dynamic switching between inputs.
Fully based on CommonUI
Adaptable inputs settingfs for Keyboard and Mouse
Compatible with all Hyper V2 assets
Dynamic Confirmation Dialogues
Control Settings such as sensitivity
Optional DLSS settings (Not included by default due to dependencies)
Gamepad Inputs
In-Game Menu
Language setting placeholder (No language files included)
Audio Settings with Mixer
Start-up Screen
Advanced Video Settings including auto-set quality, presets, colorblind modes and more
Save and load user settings
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper v3 modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Technical details
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper's Modular Templates
Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
Public Documentation📑, YouTube🎥, and Discord available
Verified buyers unlock forums for bug reports, data models, and peer help
Extensive Blueprint comments explain both how and why
Numbers
1 Example map
1 core Component
Plugins
Common UI
Documentation: https://gamesbyhyper.com/docs/