Hyper Footstep System v3
Trigger synced footstep effects based on surface type, speed, and movement state. Works with any animation system.
Includes sounds, particles, decals, and multiplayer support. Modular, no code needed.
Drop-in compatible with RPG, Shooter, Horror, and Survival projects.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Key Features
This system is extensive, the core features are as follows:
Based on physical surfaces, switch footstep sounds and effects
Includes Wet footsteps trigger in shallow water
Defined in an actor component so you can drag it on your character
Works with auto landscape material, example included
Triggered via Animation Notify, easy to set up.
Also works on non-humanoid characters.
Light, Moderate, and Heavy steps possible. For instance, a light character should spawn a different sound on grass than a heavy one. These sound variants are not included but it is easy to switch!
The most common surfaces are included in this project:
Sand
Grass
Stone
Snow
Wood
Water
And a default surface layer for fallback if none is specified.
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper v3 modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Technical Details
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper's Modular Templates
Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
Verified buyers unlock forums for bug reports, data models, and peer help
Extensive Blueprint comments explain both how and why
Numbers
1 Example map
1 core Component
Documentation: https://gamesbyhyper.com/docs/