HKH Object Pooling
Boost Performance. Slash Spawns. Game On.
Say goodbye to the overhead of constant Actor spawning and destruction! The Object Pool Plugin is a high-performance, production-ready solution for Unreal Engine developers who need fast, efficient, and scalable Actor reuse in gameplay.
🧠 What It Does:
The Object Pool Plugin introduces a drop-in system that recycles Actors, Pawns, Characters, and Projectiles instead of spawning new ones every time. This drastically improves runtime performance — reducing memory churn, frame spikes, and garbage collection stalls.
💡 Key Features:
Blueprint & C++ Ready — Easy to use in Blueprints with fully exposed functions, or plug into C++ with granular control.
Multi-Type Pools — Includes separate components for Actors, Pawns, Characters, and a powerful Shared Pool for mixed types.
Custom Events — Supports OnPoolBeginPlay and OnPoolEndPlay for seamless behavior resetting.
Auto Initialization & Deferred Spawning — Spawn on demand, auto-load on game start, or use advanced manual control.
Projectile Optimization — Includes custom projectile movement & spline support, bypassing Unreal’s default limitations.
Niagara Compatible — Built-in support for CPU-based pooling with Niagara FX via Force Solo mode.
🎮 Ideal Use Cases:
Bullet hell shooters
RPGs with frequent NPC spawning
Tower defense games
Action games with repeated VFX or destructibles
VR & mobile games needing tight performance budgets
⚠️ Pro Tips:
Never add a Pool Component to a class it spawns. That causes infinite loops!
Combine with Niagara’s “Force Solo” for FX pooling.
🧩 Fully Modular. Production-Ready.
Designed with real-world performance in mind, this plugin is already battle-tested in commercial projects. It’s plug-and-play, version-compatible, and easy to drop into any Unreal Engine project using 5.x.
🎯 Why Choose This Over DIY Solutions?
Saves hundreds of hours of manual pooling setup.
Provides fully maintained C++ backend with exposed Blueprint logic.
Includes full support for multiple actor types, custom events, and advanced memory handling.
🛒 Ready to scale your gameplay without sacrificing performance?
Grab the Object Pool Plugin now and supercharge your spawning pipeline — one pooled Actor at a time.
Technical Details
Features:
🚀 High-performance Actor, Pawn, Character, and Projectile pooling system
🧰 Shared Pool Component for multi-class actor management
🔁 Runtime recycling with support for both Blueprints and C++
🎮 Custom lifecycle events: OnPoolBeginPlay, OnPoolEndPlay
🧠 Advanced memory control: instantiate-on-demand, auto-initialize, orphan-safe
🔫 Includes pooled projectile movement and spline-based projectiles
💥 Niagara-compatible with CPU pooling via Force Solo
Code Modules:
OBJPool (Runtime)
OBJPoolEditor (Editor)
Number of C++ Classes: 30+
Network Replicated: No
Supported Development Platforms:
Windows: ✅
Mac: ✅
Linux: ✅
Supported Target Build Platforms:
Windows (Desktop)
Mac
Linux / SteamOS
Documentation Link:
📘 https://pool.hkh-interactive.com