Grapple Component
Use the Grapple Component to create interaction sequences between different characters.
For example:
Throws
Finishing moves
Revive animations
Any other cinematic sequences.
During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage.
The Grapple Component has built-in replication and supports multiplayer projects. It is built entirely in Blueprint and provides a high amount of customizability to users.
This toolkit is intended to add functionality to your project. It is not an asset pack containing production ready animations.
Additional information
Features:
- Grapple Sequences with different participants
- Synchronized Animation
- Sequence Camera (cinematic / animated camera during Grapple Sequence)
- User Commands (processing Input through the Grapple Component)
- Queued Events (functionality executing at specific times during the Grapple Sequence)
- Animation Matching (adapting animations for different skeletal meshes, supported for skeletal meshes using UE4_Mannequin_Skeleton)
- Repositioning (gradually changing transformation on Characters)
- Generate and Synchronize Blendspace Coordinates
- Apply Damage
- Push / Launch Character
- Replication (Networking / Multiplayer Support)
Number of Blueprints: 52
Input: n/a
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No



















