
Flex Pool - Actor Pooling System
Flex Pool improves performance by reusing actors instead of spawning and destroying them repeatedly.
It handles pooling automatically during runtime, reducing overhead and keeping your gameplay smooth and scalable.
Features
On-Demand Actor Pooling: Spawn only when necessary and reuse actors efficiently, reducing performance overhead.
Optimized Performance: Reduce memory allocations and CPU usage for better frame rate stability.
Asynchronous Pool Management: Preload pools in the background to prevent frame drops.
Full Support for All Actor Types: Works with projectiles, NPCs, AI pawns, and more.
Blueprint Friendly: Fully accessible through Blueprints for easy integration without coding.
Advanced Pool Processors: Customize actor pooling logic with specialized processors.
Global Pool Controls: Manage, reset, and track actor pools with runtime commands.
Technical details
Code Modules:
FlexPool(Type: Runtime)
FlexPoolEditor(Type: Editor)
Number of C++ Classes: 16
Network Replicated: N/A
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Supported Target Build Platforms: Windows, (not tested but it should be fine with all other platforms)
Documentation Link: https://docs.google.com/document/d/16Od1NyAHSb6oWjYKLH60ENv1QFmD--3b6AY29_XBeTA/edit?tab=t.0#heading=h.yv7dys2dtrrt
Example Project: https://drive.google.com/drive/folders/1SjkYdysY6VcmYNeemgXjHqhRqetl_Wjb









