Fantasy Dungeon Unity Environment ( Dungeon Dungeon Fantasy Dungeon Fantastic )
Fantasy Dungeon Environment with 103 Unique Meshes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
This package is designed for these two render pipelines: HDRP and URP pipelines. Materials are created with shader graphs that support HDRP and URP pipelines. The package was uploaded as an HDRP file. You can import the URP file in the package to use in your project
Technical Details
Features:
108 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 30K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Statue, Candle, Candle Plate, Chains, Cage, Fire Bowl, Torches etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Stones, Walls, Floor Tiles, Pillars, Columns, Arches, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 108 Unique Meshes
Number of Materials and Material Instances: 65
Number of Textures: 111
Supported Development Platforms: All Platforms