Factory Game Starter Template
https://www.fab.com/listings/5e0c29ec-4e0a-473f-a419-28b7c5dab149
Dive into the world of factory automation with this comprehensive 100% Blueprint-based Game Kit!
Designed for rapid prototyping and easy expansion, this asset provides all the core mechanics for a full-featured factory building and logistics game, ready to be customized for your project.
100% Blueprint Code: Easy to read, straightforward, and includes clear comments, making it simple to tweak and understand.
Designed for Modularity: Quickly create new machines, items, recipes, and research paths by simply copying existing assets or creating a child actor.
Flexible Camera System: Features a Top-Down View with the quick option to switch to an immersive Third-Person View.
Complete Factory Foundation: Includes a full suite of machines, a robust conveyor system, power management, progression, and a playable character with inventory.
Core Gameplay Systems:
Advanced Logistics & Conveyor System
A complete system for managing item flow, built using performant instance control:
Spline-Based Conveyors: Set the start and end points for quick, flexible belt creation.
Smart Snapping: Belts snap automatically into the conveyor inputs/outputs of machines.
Logistics Tools: Includes Spliter and Merger machines for complex layouts.
Spline Roads and Stackable Conveyor Poles.
Complete Power System with Generators and Power Poles.
Machines & Production
A full example set of destructible factory machines with inventory and UI interfaces:
Generators: Solar Panel, Wind Power, Wood Burning, and Coal Generator.
Furnaces: Manual Furnace (no power/belts) and Electric Furnace (1 in/1 out).
Assemblers: Double Assembler Machine (2 in/2 out).
Resource Management: Miner, Chest, Container (with belt entrance), Power Poles (MK1, MK2, Cables).
Automatic Turrets
Includes example recipes and items: Rock, Coal, Iron Ore, Copper Ore, Gold Ore, Organic Material, Wood, Copper Wire, Copper Ingot, Iron Ingot, Gold Ingot, Brick and Structure Part.
Progression & Research
Research System: Unlock new technologies using a currency called Donation Points and specific item requirements.
Centers: Dedicated Research Center and Donation Center machines.
World & Exploration
Infinite Level Spawn: Procedural and configurable generation of Foliage, Trees, Resources, and Enemies.
Enemy System: Random Enemy spawners and Enemy atacks ( Player and Buildings )
Map System: Simple Map and MiniMap interface.
Vehicle & Drone Systems: Includes a fully driveable Offroad Vehicle and Personal Drone/Drone Logistics.
Character & Player Mechanics
Inventory System: Full drag-and-drop support, filters, and equipment slots.
Equipment System: Simple, variable-based stat alteration for:
Weapons (Fire Rate)
Ammo (Damage)
Armor (Protection)
Legs (Character Speed)
JetPack (Consecutive flight time) (Includes "Good" and "Bad" versions of items as clear examples.)
Death & Respawn: System with a dropped loot mechanic.
Building System: Supports different hologram types (Ongrid, Limited Rotation, Free Rotation, Outgrid, Stackable, Snap, Power Cabes, Spline-based for Conveyors and Roads).
Quality of Life: HotBar System (0 to 9 keys), Painting System, and a Repair System (1 Structure Part repairs 100 points).
User Interface: Character Panel with statistics, a graph showing lifetime production/consumption, and 335 AI-generated portraits.
Technical & Compatibility Notes
Engine: 100% Blueprint.
Plugin Requirement: Uses the ChaosVehiclesPlugin (a free, built-in Epic Games Unreal Engine plugin) for the vehicle mechanics.
Localization: Ready for localization (English and Portuguese examples included).
Testing Tools: Includes Cheat Buttons in the menu for rapid testing: NoCost, Invincible, PowerCheat, and UnlockAll.
Example Content: Includes assets from Lyra, ShooterGame, Vehicle Game, UE5 Starter Project, and UE5 Early Access Quickstart to better demonstrate resource integration. Also includes custom meshes.
Example Maps: Two maps provided: City and Empty.
Example Menus: Simple Sound and Graphics Settings
Mouse cursor examples for change when pointing in different interacting item types
Known Limitations (Important!)
This project does NOT currently include:
NO SaveGame system implemented. (Must be added by the user).
NO Multiplayer Replication implemented. (Must be added by the user).
Additional information
Features:
Blueprints for start a factory game with base defense.
This project uses ChaosVehiclesPlugin (Chaos Vehicle Integration) (Free plugin in the Unreal Engine)
Number of Blueprints: 195
Number of Widget Blueprints: 65
Number of Static Meshes: 74
Number of Materials: 25
Epíc Games Demo Assets:
Number of Static Meshes: 42
Number of Materials: 72
Number of Audio Files: 32
Input: Keyboard and Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: https://docs.google.com/document/d/1sNVTqbUKat6IlseLylazoGlnmxn9wUIsPGEWgQ_9y2M/edit?tab=t.0
Build: https://drive.google.com/file/d/1W1qOLx9MBXgn5tWWnqFKEisnho2Zaf5u/view
Important/Additional Notes: 100% Blueprints, No savegame system implemented.



















