
Easy Combo Buffering
Add combo input buffering system to your project in a couple of minutes.
Easy combo buffering will let your players send an input for a move before the last execution is finished. This mechanic is essential for fighting games that encourage player skills.
Whether you are a beginner or an expert dev, Easy Combo Buffering is easy to use and it was designed to simplify the process of adding input buffering system to your project.
- If you need to deal damage and hit reaction system, check out: Hitbox Reaction
- If you need a full combat system, check out: Combat Fury
UPDATE V 1.1.2 (Hotfix)
Fixed movement mode stays on flying.
UPDATE V 1.1.1 (Hotfix)
Fixed reset combo data on animation blend out.
UPDATE V 1.1 | Showcase video (Combo Air/ground attacks) (Anims are not included and used for demonstration only)
- Weapon system supports dual weapons
- 2 Combo types: Chained combo and Buffered combo (Support branching)
- Ground and air combo
- Air launch attack (Air combo opener)
Technical Details
Features:
Easy to use
Unlimited combo inputs
Combo branching method
Melee weapon system included
Dual weapons
Ground/Air combo
Example combo animations included
Everything is well commented
Number of Blueprints: 1 component, 1 actor, 4 notifies, 2 widgets
Input: Keyboard, Mouse
Network Replicated: Basic Replication.
Supported Development Platforms: Windows
Important/Additional Notes: This component will be improved and updated as needed.
Documentation: https://drive.google.com/file/d/1nHbddFLDFyfzsPMq-E8wIX1EoHnqzu5k/view




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