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DZ Grasses - Cut Lawns, Sports Grounds and Meadows

DZ Grasses - Cut Lawns, Sports Grounds and Meadows

Premium
Environments
Engine version
5.6
Download type
Complete Project
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Only For Premium Users
Description

Now it's possible to easily create thick lawns for yards, parks, sports areas and meadows with a great FPS rate.

DZ Grasses is an incredibly effective tool/template for this purpose. Even creating precise golf grass areas is no longer a challenge. It is made possible by DZ Studios' high-performance grass mats, Unreal Engine's PCG graphs and Nanite.

 

From our Showcase map's simple and ingenious PCG graphs, you can easily learn how to make your own PCG graphs or utilize and duplicate existing ones. This package gives the professional and the beginner a package with everything they need to get quick results. A 7-layer height blended landscape/landscape material, a great selection of grass mats (120), a few DZ palm trees and some ingenious PCG graphs are all you need to start creating some amazing areas with different grasses.

 

The polygon count of DZ Grasses' grass mats (50cm x 50cm) is wisely minimized and Nanite is used in all meshes. All materials also use opaque blending (no masked textures) to guarantee the best performance. We recommend watching the videos from the links above to realize the quality of this asset pack.

 

Also wind effects work wonderfully and are easily adjustable. By default, the shortest grasses (5cm and shorter) use a material from which the wind effects have been removed, but it's easy to change their master material if needed. Fall and spring colors, moisture, snow and dry grass are also possible effects for all grasses. About palm trees, we advice you to read the specs from their original package.

 

Each grass and landscape layer can also be colored according to the overlay image (e.g. satellite image) with a few mouse clicks. When grass and landscape use the same overlay image and/or are tinted with the same color tone, they blend seamlessly together. In addition, you can get lawn mowing lines according to your wishes for each lawn area (single or double lines with adjustable size and angles) as well as micro and macro variations.

 

Landscape material of this asset pack is versatile and each layer contains a rich selection of parameters. The blending of the layers can also be conveniently adjusted with a few values. So DZ Grasses is not just a 3D grass pack but also a tool/template for creating environments easily and accurately.

 

 

FEATURES AND ASSET LIST

 

Made for Unreal Engine 5.4 - 5.7

1 pcs of 500m x 500m showcase level/map (DZ_Grasses_Landscape)

1 Versatile Landscape material with 7 height blended layers (5 layerinfo textures included)

1 Landscape material instance for controlling all the landscape layers and their blends

116 pcs of high-res Nanite 50cm x 50cm grass mats with different heights, different amounts of dry grass blades and different density degrees

4 pcs of high-res Nanite 0.6cm x 25cm x 25cm grass mats

3 high-res Nanite palm trees from "DZ Trees - Bundle Vol5": 1 Date palm, 1 Royal Palm and 1 Windmill Palm

4 PCG Graphs for spawning grasses mostly according to splines (Golf, Football, Tennis and Rest of the Landscape)

1 PCG Graph for Spawning Trees inside splines

8 Decals (2 versions of American football fields, 3 versions of soccer fields, 2 versions of rugby fields and 1 tennis area of 3 tennis courts)

1 flag (2 versions)

High resolution textures

V5.6.3 forward, common wind controller blueprint for controlling wind direction and strength of all the DZ Assets

Old wind system before V5.6.3 (recommended to use MPC for wind strength)

Season Settings (recommended to be adjusted mostly in master material instances)

Snow effect (recommended to be adjusted mostly in master material instances)

Wetness Effect (recommended to be adjusted mostly in master material instances)

 

FULL NANITE SUPPORT

All the meshes are high-res Nanite meshes and are using Nanite by default. Everything is optimized to achieve the best performance without compromising quality.

 

REQUIRED PLUGINS

Procedural Content Generation Framework (PCG)

Modeling Tools Editor Mode

 

Technical Details

REQUIREMENTS

This product uses UE5 feature Nanite by default and is usable on almost all PCs but it's recommended to have an RTX GPU, at least an RTX 2080, to run showcase map in 4K. DZ Studios' demo videos and tutorials are all recorded in 4K with an RTX 3080 GPU and with 32 GB of RAM.

 

Required Plugins:

Procedural Content Generation Framework (PCG)

Modeling Tools Editor Mode

 

TECHNICAL INFO

Supported Engine Versions: UE5.4 - UE5.7

Physically-Based Rendering: Yes

Texture Size: Mostly 2K and 4K base color, normal and utility textures

Collision: Only in trees and flags

Nanite Triangle Count, Grasses: 200 - 10 000

Nanite Triangle Count, Palm Trees: 68 955 - 168 245

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 124 (level and extra versions not included)

Number of Materials and Material Instances: TOTAL 69 - Materials 6, Material Instances 63 (level and extra versions not included)

Number of Material Functions: 9 (duplicate material functions from DZ palm pack not included)

Number of Textures: 119 (imported landscape layerinfo textures and duplicate textures from DZ palm pack not included)

Number of Blueprints: 1

Platforms Tested: PC

Documentation: https://www.youtube.com/@dropzone7278/videos

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