Did it hit - Trace Detection Plugin
When using the default overlapping detection methods, even with colliders, if the speed or the animation is too fast, the intended collision can be skipped entirely.
This is the case for small bullets against thin targets or weapon swinging animations that are too fast or scattered.
This system allows you to trace between positions and determine if something was hit.
The difference between this and the free plugin is that this actually comes with a complete set of parameters to use with cross-linking tracing methods. This means you will have less chances of missing the target.
The difference between this and the blueprint plugin is performance. This can be used extensively on multiple objects whereas with blueprints, it's way more costly and limited.
Technical Details
Features:
- An actor component with simple setup
- Works with both static meshes and skeletal meshes
- 3 methods of detection
- high modularity by the user: can trace by objects, channels, use lines, boxes, etc.
- can skip frames if needed to improve performance.
- An OnItemAdded event that can be called when items are detected immediately.
- A socket filter to exclude/include sockets by strings
Code Modules:
- A Detection Actor Component (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No - the detection itself does not need to be replicated.
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: https://docs.google.com/document/d/11qllbL25E--GNrVZTFZzNHgfl2_0svmC/edit
Example Project: https://mega.nz/file/waAlgLrS#-lA2DnKpR5h0Ug5OrEHWUEGorfPijp7Sd5sQnOvdXpg