
Combat Component
This asset allows for quickly setting up combat logic in any project.
⭐ CURRENT FEATURES ⭐
Melee & Range Weapons
Target Locking
Assassinations
Technical Details
🌠 Features
Melee & Ranged weapons (2-hand sword, sword & shield, pistol, rifle, fists, grenade)
Combo system for melee
Shoot & alt attack (melee) for ranged
Aim & strafe locomotion, dashing
Integration-ready
Basic UI, Inventory, Weapon Shortcuts (easy to disable with bools from component)
Explosive barrels
Basic enemy AI
Cover
Crouch
📘 Number of Blueprints: 3 Essentials, 72 total
99% of what you'll use is in these blueprints below. The rest are children, widgets, etc. that you may or may not use
Combat Component
ABP_CombatComponent
BP_Weapon (& children)
🎮 Input: Mouse & Keyboard, Xbox Controller (Missing a few inputs from mouse & keyboard)
🌍 Network Replicated: No (but will look into in future updates, shouldn't be too hard to add)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: This isn't necessarily that complex of an asset as my steps are very simple & straightforward; however, the actual blueprints themselves may be complicated for complete beginners









