Cinematic Car Rig (CCR)
https://www.fab.com/listings/0db1ab0c-da20-49dd-a286-e15ab1b70e07
A blueprint for animating cars on spline paths directly in the sequencer with functionalities required in cinematic renderings.
Why You Need This:
If you're an automotive artist, you already know the struggle: animating cars with Chaos Vehicles or physics-based systems can feel more like a fight than a workflow. You spend hours recording takes with the Take Recorder, hoping for that perfect cinematic drive, and when you almost nail it? Too bad. There's no room for small edits. You’re forced to record again... and again... and again. 💀
We all love drifting, but let’s be real: trying to hit clean, cinematic turns with those systems is nearly impossible! Even in slow motion. The moment you stop recording, your creative freedom ends.
Trying to animate in your DCC app? That’s a whole different beast. You lose the feel of the real-time environment, and jumping back and forth between software just to make tweaks? It’s frustrating, time-consuming, and kills your momentum.
Built exclusively for automotive animation in Unreal Engine, Cinematic Car Rig gives you the control, flexibility, and visual feedback you’ve been missing. No more recordings. No more guesswork. Just smooth, editable, cinematic car motion, exactly the way you want it.
What’s Included:
Custom Mesh Support: Plug in your static meshes for body, wheels, calipers, and steering wheel; an unlimited number of wheels and modular or blueprint-based bodies are also possible.
Dynamic and Procedural Suspension: Get that flex without the sim headaches.
Key Everything: All of the parameters are keyable and reviewable in the sequencer.
Scale-Friendly Design: Resize cars and wheels on the fly, no mesh re-import needed.
Real-Time Visualization: See everything in the Editor and Sequencer, no sim required.
Ground-Adaptive Wheels: Trace terrain locally or vertically with either simple or complex collision.
Micro Movements: Add vibrations to the wheels and the body to add more realism to the car movement.
Spline Path Blueprint:
Snap spline points to the terrain
Reverse direction or loop with a click
Auto-steering and realistic path navigation
Auto-loop if the distance exceeds the spline length
Technical details
Features:
Drifting
Calipers
Wheel Tracing
Spring System
Editor Preview
Path Blueprint
Spline Following
Body Controllers
Zero Physics Used
Auto Body Leaning
Auto Slope Aligning
Auto Wheel Rotation
Front and Rear Burnout
Front and Rear Camber
Working Steering Wheel
Dynamic Suspension Parts
Auto Steering Along the Path
Animation Baking and Exporting
An Unlimited Number of Wheels
Repeatable Body and Wheel Vibrations
Number of Blueprints: 3
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
DISCLAIMER: This blueprint system is designed for animation and offline rendering workflows with the "Movie Render" pipeline. If you want to use it in games or real-time workflows, please do it at your discretion.



















