
Calysto World 2.0 (Previously Massive World) PCG procedural world generation
This is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks.
Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.
Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.
Supports realistic, stylized, and low-poly environments.
📄Features:
A non-destructive workflow
Create landscapes in a few clicks.
Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!
Include full geometry nanite foliage
New biome priority system (create biome inside biomes)
Build to scale for your massive open-world
Spawn level instances with procedural logic
70 4k heightmap stamps
Data-oriented
Integration with Calysto Village and Calysto Dungeon
Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.
Automatic audio placement along the rivers
Documented
And much more...
🧩Integration with Calysto Village
🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
🧩Integration with Wild Frontiers: Scots Pine Biome and Nordic Scans
🧩Integration with World Protocol heightmaps.
Technical Details
Massive World will include more features over time as PCG evolves.
Number of Blueprints: 29
Network Replicated: Can be used for networked games.
Supported Platforms:
Windows: Yes
Mac: Not tested
Linux: Yes: tested by the community
Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).
Pricing: Massive World is based on PCG, which is currently in Beta. The pricing will also increase over time as new features are added.









