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Calysto World 2.0 (Previously Massive World) PCG procedural world generation

Calysto World 2.0 (Previously Massive World) PCG procedural world generation

Premium
Blueprints
Engine version
5.6
Download type
Complete Project
Registration required
Only For Premium Users
Description

This is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks.

Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.

Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.

Supports realistic, stylized, and low-poly environments.

 

📄Features:

  • A non-destructive workflow

  • Create landscapes in a few clicks.

  • Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!

  • Include full geometry nanite foliage

  • New biome priority system (create biome inside biomes)

  • Build to scale for your massive open-world

  • Spawn level instances with procedural logic

  • 70 4k heightmap stamps

  • Data-oriented

  • Integration with Calysto Village and Calysto Dungeon

  • Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.

  • Automatic audio placement along the rivers

  • Documented

  • And much more...

 

🧩Integration with Calysto Village

🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]

🧩Integration with Wild Frontiers: Scots Pine Biome and Nordic Scans

🧩Integration with World Protocol heightmaps.

 

Technical Details

Massive World will include more features over time as PCG evolves.

Number of Blueprints: 29

Network Replicated: Can be used for networked games.

Supported Platforms:

Windows: Yes

Mac: Not tested

Linux: Yes: tested by the community

Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).

Pricing: Massive World is based on PCG, which is currently in Beta. The pricing will also increase over time as new features are added.

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