
Underground Tunnels
Underground Cold War Era Base retrofitted for current year.
This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
Over 100 mesh assets
Master material setup that control the majority of all props and models within the room
Master material on all tiling surfaces to control dirt, wetness, and a secondary texture set
Material setups such as fog and lighting rays
Blueprint for easy light rig setup
Multiple Look Up Tables (LUTs)
Wire Splines for cords and cables
Grunge and Decay Decals
Cinematic Post Processing
Glass materials
Tilable texture sets for concrete, damaged concrete, stained concrete, dirt, rocky dirt, sandy dirt, footprint dirt, and many more.
Technical Details
Physically-Based Rendering: Yes
Texture Size: 90% at 2k Texture size, 10% at 1k or below
Collision: Auto Generated
LODs: NA
Number of Meshes: Meshes- 155
Number of Materials and Material Instances: 122
Number of Textures: 309
Intended Platform: Xbox, Playstation, Linux, Windows, iOS, etc
Platforms Tested: Windows









