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[Photoscanned] Construction Site: Rough Edge

[Photoscanned] Construction Site: Rough Edge

Premium
Environments
Rating
Engine version
5.3
Download type
Asset Pack
File version
N/A
Registration required
Description

This is a modular construction site asset pack, based off of highland construction sites that can be used for games and cinematics.

It's well optimized for Nanite and has simple custom collisions, each asset has incredible amount of detail and was constructed utilizing industry standard photogrammetry techniques.

 

Low draw calls, low memory usage and optimized shaders that brings the best out of games and cinematics without sacrificing quality.

 

Low poly assets are available on demand, send request through email.

 

Refund Policy – Rough Edge Ltd

At Rough Edge Ltd, all of our asset packs are carefully tested to ensure they work as advertised in Unreal Engine.
Refunds are only issued if the asset pack is broken or non-functional due to a verified technical problem on our end.

If you believe your purchase qualifies, please contact us within 7 days of purchase with the following:

  • Your order number

  • A description of the issue

  • Screenshots or other evidence of the problem

After review, if we confirm that the pack is broken, we’ll issue a full refund.

We do not offer refunds for:

  • Changes of mind

  • Performance issues caused by project setup or hardware

  • Incompatibility with your workflow

  • Accidental purchases

By purchasing our content, you agree to these terms.

 

Technical Details

Features:

 

  • Advanced material shaders compatible with external and 3rd part asset packs.

  • Nanite displacement compatible landscape shader.

  • 12 layer landscape auto material.

  • Easy to read materials, perfect pack for beginners and expert veterans.

  • Super modular & versatile.

  • 3D animated volumetric fog master material shader.

 

Number of Unique Meshes: 360

Collision: (Yes, custom, automatically generated)

LODs: (No, Nanite only)

Number of Materials and Material Instances: 512

Number of Textures: 407

Texture Resolutions: ( 1024x1024, 2048x2048, 4096x4096, 8192x8192 )

Important/Additional Notes:

Texture resolutions have been reduced out of the box to optimize video memory usage, to revert textures to 4k and 8k, open the textures and set LOD Bias back to 0.

To enable Nanite displacement, open DefaultEngine.ini in the Config folder of your project and add the following:

 

r.NaniteAllowTesellation=1 

r.Nanite.Tessellation=1

 

It is also recommended to enable RayTracing to get similar results to what you see on the thumbnails, by default it will not be enabled.

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