City MODULAR HOSPITAL v.2
City Hospital modular environment interior and exterior for game.
The project includes:
Walls, windows, doors, roofs and other details for building modular buildings.
Modular ceilings (the luminaire is made of a luminous texture).
4 types of modular stairs (internal open staircase, closed staircase, external staircase, external vertical staircase).
Furniture - office and medical furniture for creating and arranging the premises of a hospital building.
Office equipment and computer equipment.
Medical devices and equipment.
Toilet room.
Utility room with boxes, trash bins, cans, bottles and so on.
Exterior elements (modular fence, modular road and parking, flower beds, bench, garbage can, barrier)
Technical Details
(UPDATES) I made an update of this product for versions 5.0-5.2. The hospital was made more modern, namely in terms of lighting. The project uses Lumen+RTX. Modular parts of the building (walls, ceiling, roof, etc.) have also been reworked to work correctly with the lumen lighting. Added new textures and materials, as well as some 3d models. Reconfigured/replaced roughness and reflection textures in materials to work correctly with lumen.
- in the demo scene (all engine versions) improved lighting
- added a demo scene with the building from the video "Modularity (an example of building a SIMPLE building)"
Features:
- Modular system of walls, ceilings, and other elements
- High quality of models and textures
Texture Size: The resolution of the textures is varied (from 512 to 4096)
Collision: Yes (automatically, individual)
LODs: Yes (51 Meshes)
Number of Meshes: 478
Number of Materials and Material Instances: 251 (PBR materials)
Number of Textures: 621
Blueprints: Yes (wires, cables, entrance and interior doors)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: No