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ZenBlink For Metahumans

ZenBlink For Metahumans

Free
Code Plugins
Engine version
5.8
Download type
Engine Plugin
File version
N/A
Registration required
Description

ZenBlink adds procedural facial and head animation to MetaHuman characters in Unreal Engine.

It can be used to add natural background movement to a character or to control where they look during gameplay and cinematics.

 

The plugin includes:

 

  • Procedural blinking and pupil response.

  • Random or targeted eye, head, and neck movement.

  • Actor and tag-based gaze "look at" targets.

  • Facial idle movement and breathing.

  • 51 customisable emotions using standard Control Rig Pose assets

  • Presets for saving and reusing settings.

  • Blueprint functions and Sequencer support.

  • CineCamera focus-target support.

  • Animation baking for the final face, head, and neck movement.

 

ZenBlink can be layered over existing animation, including captured facial performances.

Separate controls for the upper face, mouth, jaw, tongue, and other regions help prevent the procedural animation from interfering with dialogue and lip sync. Setup can be completed from the ZenBlink toolbar or by adding the Actor Component to a MetaHuman Blueprint.

Gaze targets can be assigned directly, found using tags, or provided by the included ZenBlink Target Component.

For cinematic workflows, supported settings can be animated in Sequencer.

The completed result can then be baked to synchronised face and body animation assets.

 

Compatibility

  • Unreal Engine 5.6, 5.7, and 5.8.

  • Designed for MetaHuman characters.

  • Generates facial animation and head and neck movement.

 

Additional information

Features v3.0.0:

 

  • Auto Blinking and Pupil Constriction

  • Eye and Head Animation

  • Emotion Based Facial Animation

  • Breathing simulation

  • Target Actor Tracking

  • Eye Auto Focus for CineCamera.

  • Idle Simulation

     

Code Modules:

  • ZenBlink, Runtime

  • ZenBlinkEditor, Editor

  • ZenEmotion, Runtime

  • ZenEmotionEditor, UncookedOnly

     

Number of Blueprints: 4

Number of C++ Classes: 9

 

Supported Development Platforms:

 

  • Windows: Yes

  • Mac: Yes

  • Linux: Yes

 

Supported Target Build Platforms: Windows,Mac,Linux

Documentation Link: https://plugins.zenblink.com/legacy/documentation/zenblink/

 

Important/Additional Notes:

v3.0.0+ builds are not compatible with projects using ZenBlink v2.

Requires an Epic Games Metahuman in the target project, which is NOT included.

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