
Voxy
This is engineered to empower game developers, artists, and designers to quickly and easily create beautiful, immersive game worlds, leveraging Unreal Engine's and voxel-based modeling capabilities.
It is designed to perform as fast as possible, and consume as low as possible.
You can have as many volumes (VoxyAsset) as you want and assemble them in a bundle (VoxyBundle).
Creating an Environment or a character is a matter of your imagination to create.
Features:
Create voxel assets using various types of tools, such as Brush, Line, Region, Extrude, Bevel, Smooth, Clone, etc
Voxelizes Meshes and Images
Creates Voxel Volumes in multi patches, e.g 4x4, 16 Volumes
Voxelizes Height Map to generate landscapes
Imports MagicaVoxel's (.vox) files
Converts Voxel assets to StaticMesh and Nanite
Integration with Unreal Engine's lighting systems including Lumen
Saves Multiple Volumes(VoxyAssets) in a Bundle (VoxyBundle)
Provides Voxel editing functions through Blueprint
Frame Animation
Voxelizing skeletal mesh and animation into Voxel frame animation
Technical Details
Please make sure the project setting is set to Directx12, and SM6 is enabled.
Features:
- Create voxel assets using various types of tools, such as Brush, Line, Region, Extrude, Bevel, Smooth, Clone, etc
- Voxelizes Meshes and Images
- Creates Voxel Volumes in multi patches, e.g 4x4, 16 Volumes
- Voxelizes Height Map to generate landscapes
- Imports MagicaVoxel's (.vox) files
- Converts Voxel assets to StaticMesh and Nanite
- Integration with Unreal Engine's lighting systems including Lumen
- Saves Multiple Volumes(VoxyAssets) in a Bundle (VoxyBundle)
- Provides some Voxel editing functions through Blueprint
Code Modules:
- Voxy (Runtime)
- VoxyEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: +70
Network Replicated: N/A
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: https://drive.google.com/file/d/1MU5Lb5uxvJKXrRVN5d2v7_R32fQLoQoU/view
Example Project: N/A
Important/Additional Notes: IF ANYTHING GOES WRONG, DO NOT SAVE AND SEND ME AN EMAIL.









