September 25
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Spatial System

Spatial System

Premium
Code Plugins
Engine version
5.6
Download type
Engine Plugin
Registration required
Only For Premium Users
Description

The Spatial System is designed for game play elements and common efficient optimizations using spatial computations and entity management in Unreal Engine.

It provides tools for managing large collections of entities, handling spatial queries, and optimizing movement and collision behaviors. For movement processors, this system is ideal for games and simulations requiring dynamic interactions in large, complex environments.

This system is designed to be extensible, allowing developers to build on its foundation for specialized use cases such as ARPG, RTS unit management, projectiles, orientation targeting, pickups and crowd simulations or dynamic world generation.

 

Additional game play components for animation systems allows easy usage with UE State Tree, including a movement component using UE Mass, running multi-threaded with highly optimized SIMD update operations.

 

Some additional features are still in early development and may not function seamlessly in every situation without adjustments. If you encounter any issues or have feature requests, we encourage you to join our Discord community for support, discussions, and updates. Your feedback is extremely important in shaping the future of this product.

 

If you own the Vertex Animation Manager Plugin, the next update will compile with this Spatial System to enable Spatial ISM Components without any code changes to the plugin.

 

Technical Details

Features:

  • Spatial Grid and Spatial Entity

  • Query Tiles and Entities

  • Filter Query Results

  • Query by Mouse Location and Screen Selection

  • Spatial Movement Component

  • Thread-safe events

  • Avoidance and collision solver

  • Core State Tree Component

  • Actor State Component

  • Property Injection

  • Animation Notification

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • SpatialSystem (Runtime)

Number of Blueprints: No

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Supported Target Build Platforms: All

Documentation Link: https://drive.google.com/file/d/1fjJ2zuBI5__fzA6J9XIXrWnOoBDWpYgn/view?usp=drive_link

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