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Rooibos Save System

Rooibos Save System

Free
Code Plugins
Rating
Engine version
5.6
Download type
Engine Plugin
File version
N/A
Registration required
Description

The Rooibos Save System makes saving and loading easy.

Any actor that implements the save interface will be saved. This plugin has a lot of flexibility to work it into your existing save pipeline, but is also an out-of-the-box time saver for new projects.

 

Features

  • Minimal setup

  • Tracking progress across different maps

  • Level streaming & world partitions

  • Saves any actor you wish, including

    • Game mode

    • Player controller

    • Pawns

  • Lots of customizability for your specific needs

  • Proven in existing projects

  • Meta data

  • Versioning

  • Accessible from C++ or Blueprints

  • Asynchronous

  • Callbacks for UI

  • Option for using your own save game class

  • Option for automatically saving/loading when exiting/entering PIE

  • Detailed logging for debugging

  • Developer support

 

Technical Details

Features:

  • Saves the Actor transform

  • Saves Actor variables

  • Saves Actor existence (destroyed/spawned)

  • Saves actor components (transform, variables & existence)

  • Supports level streaming and world partitions

  • Supports native engine structs

  • Metadata for a save game select menu

  • Async nodes for easy usage

 

Code Modules:

  •  RooibosSaveSystem (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: (No)

Supported Development Platforms: Only tested on Windows (reach out to me for other platforms)

Supported Target Build Platforms: Only tested on Windows (reach out to me for other platforms)

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